diff options
Diffstat (limited to 'js/lib')
-rwxr-xr-x | js/lib/drawing/world.js | 7 | ||||
-rwxr-xr-x | js/lib/geom/brush-stroke.js | 16 | ||||
-rwxr-xr-x | js/lib/geom/sub-path.js | 830 |
3 files changed, 300 insertions, 553 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index 945c9883..1a391338 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -866,7 +866,7 @@ World.prototype.importObjectJSON = function( jObj, parentGeomObj ) | |||
866 | { | 866 | { |
867 | var type = jObj.type; | 867 | var type = jObj.type; |
868 | var BrushStroke = require("js/lib/geom/brush-stroke").BrushStroke; | 868 | var BrushStroke = require("js/lib/geom/brush-stroke").BrushStroke; |
869 | 869 | var SubPath = require("js/lib/geom/sub-path").SubPath; | |
870 | var obj; | 870 | var obj; |
871 | switch (type) | 871 | switch (type) |
872 | { | 872 | { |
@@ -885,6 +885,11 @@ World.prototype.importObjectJSON = function( jObj, parentGeomObj ) | |||
885 | obj.importJSON( jObj ); | 885 | obj.importJSON( jObj ); |
886 | break; | 886 | break; |
887 | 887 | ||
888 | case 5: //cubic bezier | ||
889 | obj = new SubPath(); | ||
890 | obj.importJSON(jObj); | ||
891 | break; | ||
892 | |||
888 | case 6: //brush stroke | 893 | case 6: //brush stroke |
889 | obj = new BrushStroke(); | 894 | obj = new BrushStroke(); |
890 | obj.importJSON(jObj); | 895 | obj.importJSON(jObj); |
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 26ac42e9..8c5ffef3 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js | |||
@@ -413,7 +413,7 @@ var BrushStroke = function GLBrushStroke() { | |||
413 | this._LocalPoints[i][1]+= halfheight; | 413 | this._LocalPoints[i][1]+= halfheight; |
414 | 414 | ||
415 | //store the original points | 415 | //store the original points |
416 | this._OrigLocalPoints .push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); | 416 | this._OrigLocalPoints.push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); |
417 | } | 417 | } |
418 | //update the bbox with the same adjustment as was made for the local points above | 418 | //update the bbox with the same adjustment as was made for the local points above |
419 | this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; | 419 | this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; |
@@ -541,6 +541,10 @@ var BrushStroke = function GLBrushStroke() { | |||
541 | var bboxWidth = bboxMax[0] - bboxMin[0]; | 541 | var bboxWidth = bboxMax[0] - bboxMin[0]; |
542 | var bboxHeight = bboxMax[1] - bboxMin[1]; | 542 | var bboxHeight = bboxMax[1] - bboxMin[1]; |
543 | 543 | ||
544 | if (!this._canvas){ | ||
545 | //set the canvas by querying the world | ||
546 | this._canvas = this.getWorld().getCanvas(); | ||
547 | } | ||
544 | if (this._canvas) { | 548 | if (this._canvas) { |
545 | var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth); | 549 | var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth); |
546 | var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight); | 550 | var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight); |
@@ -550,7 +554,7 @@ var BrushStroke = function GLBrushStroke() { | |||
550 | 554 | ||
551 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); | 555 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); |
552 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); | 556 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); |
553 | this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); | 557 | //this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); |
554 | } | 558 | } |
555 | 559 | ||
556 | 560 | ||
@@ -662,8 +666,8 @@ var BrushStroke = function GLBrushStroke() { | |||
662 | this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto> | 666 | this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto> |
663 | 667 | ||
664 | retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]]; | 668 | retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]]; |
665 | retObject.planeMat = [this._planeMat[0],this._planeMat[1],this._planeMat[2],this._planeMat[3]]; | 669 | retObject.planeMat = this._planeMat; |
666 | retObject.planeMatInv = [this._planeMatInv[0],this._planeMatInv[1],this._planeMatInv[2],this._planeMatInv[3]]; | 670 | retObject.planeMatInv = this._planeMatInv; |
667 | retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]]; | 671 | retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]]; |
668 | 672 | ||
669 | //stroke appearance properties | 673 | //stroke appearance properties |
@@ -691,8 +695,8 @@ var BrushStroke = function GLBrushStroke() { | |||
691 | this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto> | 695 | this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto> |
692 | 696 | ||
693 | this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]]; | 697 | this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]]; |
694 | this._planeMat = [jo.planeMat[0], jo.planeMat[1],jo.planeMat[2],jo.planeMat[3]]; | 698 | this._planeMat = jo.planeMat; |
695 | this._planeMatInv = [jo.planeMatInv[0],jo.planeMatInv[1],jo.planeMatInv[2],jo.planeMatInv[3]]; | 699 | this._planeMatInv = jo.planeMatInv; |
696 | this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]]; | 700 | this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]]; |
697 | 701 | ||
698 | //stroke appearance properties | 702 | //stroke appearance properties |
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js index 7046673e..7e11bb33 100755 --- a/js/lib/geom/sub-path.js +++ b/js/lib/geom/sub-path.js | |||
@@ -11,29 +11,6 @@ var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | |||
11 | var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint; | 11 | var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint; |
12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; | 12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; |
13 | 13 | ||
14 | // TODO Those function do not seems to be used. We should remove them | ||
15 | function SubpathOffsetPoint(pos, mapPos) { | ||
16 | this.Pos = [pos[0],pos[1],pos[2]]; | ||
17 | this.CurveMapPos = [mapPos[0], mapPos[1], mapPos[2]]; | ||
18 | } | ||
19 | |||
20 | function SubpathOffsetTriangle(v0, v1, v2) { | ||
21 | this.v0 = v0; | ||
22 | this.v1 = v1; | ||
23 | this.v2 = v2; | ||
24 | this.n = [0,0,1]; //replace with the actual cross product later | ||
25 | } | ||
26 | |||
27 | function sortNumberAscending(a,b){ | ||
28 | return a-b; | ||
29 | } | ||
30 | function sortNumberDescending(a,b){ | ||
31 | return b-a; | ||
32 | } | ||
33 | function SegmentIntersections(){ | ||
34 | this.paramArray = []; | ||
35 | } | ||
36 | |||
37 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
38 | // Class GLSubpath | 15 | // Class GLSubpath |
39 | // representation a sequence of cubic bezier curves. | 16 | // representation a sequence of cubic bezier curves. |
@@ -44,49 +21,40 @@ var GLSubpath = function GLSubpath() { | |||
44 | /////////////////////////////////////////////////// | 21 | /////////////////////////////////////////////////// |
45 | // Instance variables | 22 | // Instance variables |
46 | /////////////////////////////////////////////////// | 23 | /////////////////////////////////////////////////// |
24 | |||
25 | // NOTE: | ||
26 | // This class contains functionality to store piecewise cubic bezier paths. | ||
27 | // The coordinates of the paths are always in local, canvas space. | ||
28 | // That is, the Z coordinate can be ignored (for now), and the paths are essentially in 2D. | ||
29 | // All coordinates of the '_Samples' should lie within [0,0] and [width, height], | ||
30 | // where width and height refer to the dimensions of the canvas for this path. | ||
31 | // Whenever the the canvas dimensions change, the coordinates of the anchor points | ||
32 | // and _Samples must be re-computed. | ||
33 | |||
47 | this._Anchors = []; | 34 | this._Anchors = []; |
48 | this._BBoxMin = [0, 0, 0]; | 35 | this._BBoxMin = [0, 0, 0]; |
49 | this._BBoxMax = [0, 0, 0]; | 36 | this._BBoxMax = [0, 0, 0]; |
50 | this._isClosed = false; | 37 | this._isClosed = false; |
51 | 38 | ||
52 | this._samples = []; //polyline representation of this curve | 39 | this._Samples = []; //polyline representation of this curve in canvas space |
53 | this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open) | 40 | this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open) |
54 | this._anchorSampleIndex = []; //index within _samples corresponding to anchor points | 41 | this._anchorSampleIndex = []; //index within _Samples corresponding to anchor points |
55 | |||
56 | this._UnprojectedAnchors = []; | ||
57 | 42 | ||
58 | //initially set the _dirty bit so we will construct samples | 43 | //initially set the _dirty bit so we will re-construct _Anchors and _Samples |
59 | this._dirty = true; | 44 | this._dirty = true; |
60 | 45 | ||
61 | //whether or not to use the canvas drawing to stroke/fill | ||
62 | this._useCanvasDrawing = true; | ||
63 | |||
64 | //the canvas that will draw this subpath | ||
65 | this._canvas = null; | ||
66 | |||
67 | //the X and Y location of this subpath's canvas in stage world space of Ninja | ||
68 | this._canvasX = 0; | ||
69 | this._canvasY = 0; | ||
70 | |||
71 | //stroke information | 46 | //stroke information |
72 | this._strokeWidth = 0.0; | 47 | this._strokeWidth = 1.0; |
73 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; | 48 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; |
74 | this._strokeMaterial = null | ||
75 | this._strokeStyle = "Solid"; | ||
76 | this._materialAmbient = [0.2, 0.2, 0.2, 1.0]; | ||
77 | this._materialDiffuse = [0.4, 0.4, 0.4, 1.0]; | ||
78 | this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; | ||
79 | this._fillColor = [1.0, 1.0, 1.0, 0.0]; | 49 | this._fillColor = [1.0, 1.0, 1.0, 0.0]; |
80 | this._fillMaterial = null; | ||
81 | this._DISPLAY_ANCHOR_RADIUS = 5; | 50 | this._DISPLAY_ANCHOR_RADIUS = 5; |
51 | |||
82 | //drawing context | 52 | //drawing context |
83 | this._world = null; | 53 | this._world = null; |
54 | this._canvas = null; //todo this might be unnecessary (but faster) since we can get it from the world | ||
84 | 55 | ||
85 | //tool that owns this subpath | 56 | //tool that owns this subpath |
86 | this._drawingTool = null; | 57 | this._drawingTool = null; |
87 | this._planeMat = null; | ||
88 | this._planeMatInv = null; | ||
89 | this._planeCenter = null; | ||
90 | 58 | ||
91 | //used to query what the user selected, OR-able for future extensions | 59 | //used to query what the user selected, OR-able for future extensions |
92 | this.SEL_NONE = 0; //nothing was selected | 60 | this.SEL_NONE = 0; //nothing was selected |
@@ -98,8 +66,6 @@ var GLSubpath = function GLSubpath() { | |||
98 | this._selectedAnchorIndex = -1; | 66 | this._selectedAnchorIndex = -1; |
99 | 67 | ||
100 | this._SAMPLING_EPSILON = 0.5; //epsilon used for sampling the curve | 68 | this._SAMPLING_EPSILON = 0.5; //epsilon used for sampling the curve |
101 | this._DEFAULT_STROKE_WIDTH = 20; //use only if stroke width not specified | ||
102 | this._MAX_OFFSET_ANGLE = 10; //max angle (in degrees) between consecutive vectors from curve to offset path | ||
103 | 69 | ||
104 | // (current GeomObj complains if buildBuffers/render is added to GLSubpath prototype) | 70 | // (current GeomObj complains if buildBuffers/render is added to GLSubpath prototype) |
105 | //buildBuffers | 71 | //buildBuffers |
@@ -115,36 +81,34 @@ var GLSubpath = function GLSubpath() { | |||
115 | // get the world | 81 | // get the world |
116 | var world = this.getWorld(); | 82 | var world = this.getWorld(); |
117 | if (!world) throw( "null world in subpath render" ); | 83 | if (!world) throw( "null world in subpath render" ); |
118 | 84 | if (!this._canvas){ | |
119 | // get the context | 85 | //set the canvas by querying the world |
86 | this._canvas = this.getWorld().getCanvas(); | ||
87 | } | ||
88 | // get the context | ||
120 | var ctx = world.get2DContext(); | 89 | var ctx = world.get2DContext(); |
121 | if (!ctx) throw ("null context in subpath render") | 90 | if (!ctx) throw ("null context in subpath render"); |
122 | 91 | ||
123 | var numAnchors = this.getNumAnchors(); | 92 | var numAnchors = this.getNumAnchors(); |
124 | if (numAnchors === 0) { | 93 | if (numAnchors === 0) { |