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-rw-r--r--js/tools/PanTool.js33
1 files changed, 13 insertions, 20 deletions
diff --git a/js/tools/PanTool.js b/js/tools/PanTool.js
index ba40b020..71301d46 100644
--- a/js/tools/PanTool.js
+++ b/js/tools/PanTool.js
@@ -19,6 +19,7 @@ exports.PanTool = Montage.create(toolBase,
19 _globalPt :{value: [0,0] , writable:true}, 19 _globalPt :{value: [0,0] , writable:true},
20 _globalToUCWorld :{value: [] , writable:true}, 20 _globalToUCWorld :{value: [] , writable:true},
21 _lastGPt :{value: [0,0], writable:true}, 21 _lastGPt :{value: [0,0], writable:true},
22 _lastY :{value: 0, writable:true},
22 23
23 Configure: { 24 Configure: {
24 value: function ( doActivate ) 25 value: function ( doActivate )
@@ -43,6 +44,7 @@ exports.PanTool = Montage.create(toolBase,
43 HandleLeftButtonDown: { 44 HandleLeftButtonDown: {
44 value : function ( event ) { 45 value : function ( event ) {
45 this._isDrawing = true; 46 this._isDrawing = true;
47 this.isDrawing = true;
46 48
47 this.mouseDown( event ); 49 this.mouseDown( event );
48 } 50 }
@@ -68,6 +70,7 @@ exports.PanTool = Montage.create(toolBase,
68 this.application.ninja.stage.clearDrawingCanvas(); 70 this.application.ninja.stage.clearDrawingCanvas();
69 this._hasDraw = false; 71 this._hasDraw = false;
70 this._isDrawing = false; 72 this._isDrawing = false;
73 this.isDrawing = false;
71 } 74 }
72 } 75 }
73 }, 76 },
@@ -77,7 +80,6 @@ exports.PanTool = Montage.create(toolBase,
77 if(event.altKey) 80 if(event.altKey)
78 { 81 {
79 this._altKeyDown = true; 82 this._altKeyDown = true;
80 //console.log( "altKeyDown" );
81 } 83 }
82 } 84 }
83 }, 85 },
@@ -87,7 +89,6 @@ exports.PanTool = Montage.create(toolBase,
87 if(event.keyCode === Keyboard.ALT) 89 if(event.keyCode === Keyboard.ALT)
88 { 90 {
89 this._altKeyDown = false; 91 this._altKeyDown = false;
90 console.log( "altKeyUp" );
91 } 92 }
92 } 93 }
93 }, 94 },
@@ -220,6 +221,7 @@ exports.PanTool = Montage.create(toolBase,
220 var tmpLocal = MathUtils.transformAndDivideHomogeneousPoint( this._globalPt, globalToLocalMat ); 221 var tmpLocal = MathUtils.transformAndDivideHomogeneousPoint( this._globalPt, globalToLocalMat );
221 222
222 this._lastGPt = this._globalPt.slice(); 223 this._lastGPt = this._globalPt.slice();
224 this._lastY = this._lastGPt[1];
223 225
224 // set up the matrices we will be needing 226 // set up the matrices we will be needing
225 var eltToStageWorldMat = glmat4.multiply( ucMat, viewUtils.getObjToStageWorldMatrix(elt, true), []); 227 var eltToStageWorldMat = glmat4.multiply( ucMat, viewUtils.getObjToStageWorldMatrix(elt, true), []);
@@ -275,14 +277,19 @@ exports.PanTool = Montage.create(toolBase,
275 { 277 {
276 if (this._isDrawing) 278 if (this._isDrawing)
277 { 279 {
278 //console.log( "PanTool.mouseMove (drag)" );
279
280 // get the global screen point 280 // get the global screen point
281 var gPt = [point.x, point.y, this._globalPt[2]]; 281 var gPt = [point.x, point.y, this._globalPt[2]];
282 if (this._altKeyDown)
283 {
284 var dy = 5*(point.y - this._lastY);
285 this._globalPt[2] += dy;
286 gPt = [this._lastGPt[0], this._lastGPt[1], this._globalPt[2]];
287 }
282 288
283 // update the scrollbars 289 // update the scrollbars
284 var deltaGPt = VecUtils.vecSubtract(2, gPt, this._lastGPt); 290 var deltaGPt = VecUtils.vecSubtract(2, gPt, this._lastGPt);
285 this._lastGPt = gPt.slice(); 291 this._lastGPt = gPt.slice();
292 this._lastY = point.y;
286 293
287 var oldLeft = this.application.ninja.stage._iframeContainer.scrollLeft, 294 var oldLeft = this.application.ninja.stage._iframeContainer.scrollLeft,
288 oldTop = this.application.ninja.stage._iframeContainer.scrollTop; 295 oldTop = this.application.ninja.stage._iframeContainer.scrollTop;
@@ -297,27 +304,13 @@ exports.PanTool = Montage.create(toolBase,
297 this.updateGlobalToUCWorldMatrix(); 304 this.updateGlobalToUCWorldMatrix();
298 305
299 var wPt = MathUtils.transformAndDivideHomogeneousPoint( gPt, this._globalToUCWorld ); 306 var wPt = MathUtils.transformAndDivideHomogeneousPoint( gPt, this._globalToUCWorld );
300 //console.log( "wPt: " + wPt );
301 var delta = vecUtils.vecSubtract( 3, wPt, this._worldPt ); 307 var delta = vecUtils.vecSubtract( 3, wPt, this._worldPt );
302 if (this._altKeyDown) 308
303 { 309 if (!this._altKeyDown)
304 //console.log( "moveZ" );
305 var dist = vecUtils.vecMag(2, delta);
306 delta[0] = 0; delta[1] = 0; delta[2] = dist;
307 var dy = point.y - this._globalPt[1];
308 if (dy < 0) delta[2] = -delta[2];
309 }
310 else
311 {
312 console.log( "NOT MOVING Z" );
313 delta[2] = 0; 310 delta[2] = 0;
314 }
315 var transMat = Matrix.Translation( delta ); 311 var transMat = Matrix.Translation( delta );
316 this._worldPt = wPt; 312 this._worldPt = wPt;
317 313
318 if (this._altKeyDown)
319 this._globalPt[1] = point.y;
320
321 // update everything 314 // update everything
322 this.applyDeltaMat( transMat ); 315 this.applyDeltaMat( transMat );
323 } 316 }