diff options
Diffstat (limited to 'js/tools/PenTool.js')
-rwxr-xr-x | js/tools/PenTool.js | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/js/tools/PenTool.js b/js/tools/PenTool.js index fb7f6d6d..fd470af7 100755 --- a/js/tools/PenTool.js +++ b/js/tools/PenTool.js | |||
@@ -578,17 +578,16 @@ exports.PenTool = Montage.create(ShapeTool, { | |||
578 | return; | 578 | return; |
579 | } | 579 | } |
580 | 580 | ||
581 | w= Math.round(w); | 581 | w = Math.round(w); |
582 | h = Math.round(h); | 582 | h = Math.round(h); |
583 | var left = Math.round(midPt[0] - 0.5 * w); | 583 | var left = Math.round(midPt[0] - 0.5 * w); |
584 | var top = Math.round(midPt[1] - 0.5 * h); | 584 | var top = Math.round(midPt[1] - 0.5 * h); |
585 | 585 | ||
586 | if (!canvas) { | 586 | if (!canvas) { |
587 | var newCanvas = null; | 587 | var newCanvas = document.application.njUtils.make("canvas", {"data-RDGE-id": NJUtils.generateRandom()}, this.application.ninja.currentDocument); |
588 | newCanvas = NJUtils.makeNJElement("canvas", "Subpath", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); | 588 | document.application.njUtils.createModelWithShape(newCanvas, "Subpath"); |
589 | var elementModel = TagTool.makeElement(parseInt(w), parseInt(h), planeMat, midPt, newCanvas, true); | 589 | var styles = document.application.njUtils.stylesFromDraw(newCanvas, parseInt(w), parseInt(h), {midPt: midPt, planeMat: planeMat}); |
590 | //note that we set the notify event to false because we send the event separately at end of this code block | 590 | this.application.ninja.elementMediator.addElements(newCanvas, styles, false); |
591 | ElementMediator.addElements(newCanvas, elementModel.data, false); | ||
592 | 591 | ||
593 | // create all the GL stuff | 592 | // create all the GL stuff |
594 | var world = this.getGLWorld(newCanvas, this._useWebGL);//this.options.use3D);//this.CreateGLWorld(planeMat, midPt, newCanvas, this._useWebGL);//fillMaterial, strokeMaterial); | 593 | var world = this.getGLWorld(newCanvas, this._useWebGL);//this.options.use3D);//this.CreateGLWorld(planeMat, midPt, newCanvas, this._useWebGL);//fillMaterial, strokeMaterial); |