diff options
Diffstat (limited to 'js')
33 files changed, 12546 insertions, 12546 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/MeshManager.js b/js/helper-classes/RDGE/src/core/script/MeshManager.js index 1fff19c5..eea94b74 100755 --- a/js/helper-classes/RDGE/src/core/script/MeshManager.js +++ b/js/helper-classes/RDGE/src/core/script/MeshManager.js | |||
@@ -1,247 +1,247 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility, Inc |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | 4 | BSD License. |
5 | 5 | ||
6 | Redistribution and use in source and binary forms, with or without | 6 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 7 | modification, are permitted provided that the following conditions are met: |
8 | 8 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 9 | - Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 10 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 11 | - Redistributions in binary form must reproduce the above copyright |
12 | notice, this list of conditions and the following disclaimer in the | 12 | notice, this list of conditions and the following disclaimer in the |
13 | documentation and/or other materials provided with the distribution. | 13 | documentation and/or other materials provided with the distribution. |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 14 | - Neither the name of Motorola Mobility nor the names of its contributors |
15 | may be used to endorse or promote products derived from this software | 15 | may be used to endorse or promote products derived from this software |
16 | without specific prior written permission. | 16 | without specific prior written permission. |
17 | 17 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
25 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 25 | INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
26 | CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 26 | CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
27 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 27 | ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
28 | POSSIBILITY OF SUCH DAMAGE. | 28 | POSSIBILITY OF SUCH DAMAGE. |
29 | </copyright> */ | 29 | </copyright> */ |
30 | 30 | ||
31 | // RDGE namespaces | 31 | // RDGE namespaces |
32 | var RDGE = RDGE || {}; | 32 | var RDGE = RDGE || {}; |
33 | 33 | ||
34 | RDGE.Model = function (name, mesh) { | 34 | RDGE.Model = function (name, mesh) { |
35 | this.name = name; | 35 | this.name = name; |
36 | this.mesh = mesh; | 36 | this.mesh = mesh; |
37 | this.camera = null; | 37 | this.camera = null; |
38 | }; | 38 | }; |
39 | 39 | ||
40 | /* | 40 | /* |
41 | * Maintains a list of meshes to allow instancing of data | 41 | * Maintains a list of meshes to allow instancing of data |
42 | */ | 42 | */ |
43 | RDGE.MeshManager = function () { | 43 | RDGE.MeshManager = function () { |
44 | this.contentUrl = "assets_web/mesh/"; | 44 | this.contentUrl = "assets_web/mesh/"; |
45 | this.modelMap = {}; | 45 | this.modelMap = {}; |
46 | this.readyList = []; // meshes that have data ready | 46 | this.readyList = []; // meshes that have data ready |
47 | this.meshesLoading = true; // indicates that no meshes have loaded or that they are still loading | 47 | this.meshesLoading = true; // indicates that no meshes have loaded or that they are still loading |
48 | this.postMeshLoadCallbackList = []; | 48 | this.postMeshLoadCallbackList = []; |
49 | this.tempSphere = null; | 49 | this.tempSphere = null; |
50 | this.requestCounter = 0; | 50 | this.requestCounter = 0; |
51 | }; | 51 | }; |
52 | 52 | ||
53 | /* | 53 | /* |
54 | * Pass the scene meshNode stump, loads temp object while real mesh is downloading | 54 | * Pass the scene meshNode stump, loads temp object while real mesh is downloading |
55 | */ | 55 | */ |
56 | RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) { | 56 | RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) { |
57 | // if it exists already, return the mesh requested | 57 | // if it exists already, return the mesh requested |
58 | if ( this.modelMap[meshStump.name] !== undefined ) | 58 | if ( this.modelMap[meshStump.name] !== undefined ) |
59 | return this.modelMap[meshStump.name]; | 59 | return this.modelMap[meshStump.name]; |
60 | 60 | ||
61 | meshStump.ready = false; | 61 | meshStump.ready = false; |
62 | meshStump.addr = this.contentUrl + meshStump.name + "_mesh.json"; | 62 | meshStump.addr = this.contentUrl + meshStump.name + "_mesh.json"; |
63 | meshStump.ctxID = RDGE.globals.engine.getContext().renderer.id; | 63 | meshStump.ctxID = RDGE.globals.engine.getContext().renderer.id; |
64 | 64 | ||
65 | // sets a temp mesh up in place of the final mesh to load | 65 | // sets a temp mesh up in place of the final mesh to load |
66 | if (!tempMesh) { | 66 | if (!tempMesh) { |
67 | if (this.tempSphere == null) { | 67 | if (this.tempSphere == null) { |
68 | this.tempSphere = RDGE.renderUtils.makeSphere(RDGE.globals.engine.getContext().renderer.ctx, 25, 5, 5); | 68 | this.tempSphere = RDGE.renderUtils.makeSphere(RDGE.globals.engine.getContext().renderer.ctx, 25, 5, 5); |
69 | } | 69 | } |
70 | 70 | ||
71 | tempMesh = this.tempSphere; | 71 | tempMesh = this.tempSphere; |
72 | } | 72 | } |
73 | 73 | ||
74 | // add the temp mesh to the map of loaded meshes | 74 | // add the temp mesh to the map of loaded meshes |
75 | this.modelMap[meshStump.name] = tempMesh; | 75 | this.modelMap[meshStump.name] = tempMesh; |
76 | 76 | ||
77 | // update the request counter - we now have one more mesh to load | 77 | // update the request counter - we now have one more mesh to load |
78 | this.requestCounter++; | 78 | this.requestCounter++; |
79 | 79 | ||
80 | RDGE.requestMesh(meshStump); | 80 | RDGE.requestMesh(meshStump); |
81 | 81 | ||
82 | return null; | 82 | return null; |
83 | }; | 83 | }; |
84 | 84 | ||
85 | /* | 85 | /* |
86 | * Deletes the passed mesh from the manager as well as all renderers | 86 | * Deletes the passed mesh from the manager as well as all renderers |
87 | */ | 87 | */ |
88 | RDGE.MeshManager.prototype.deleteMesh = function (name) { | 88 | RDGE.MeshManager.prototype.deleteMesh = function (name) { |
89 | var model = this.modelMap[name]; | 89 | var model = this.modelMap[name]; |
90 | 90 | ||
91 | if (model) { | 91 | if (model) { |
92 | RDGE.globals.engine.ctxMan.forEach(function (context) { | 92 | RDGE.globals.engine.ctxMan.forEach(function (context) { |
93 | context.renderer.deletePrimitive(model.primitive); | 93 | context.renderer.deletePrimitive(model.primitive); |
94 | }); | 94 | }); |
95 | 95 | ||