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-rw-r--r--js/controllers/elements/canvas-controller.js14
-rw-r--r--js/helper-classes/3D/snap-manager.js11
-rw-r--r--js/helper-classes/RDGE/GLCircle.js10
-rw-r--r--js/helper-classes/RDGE/GLGeomObj.js3
-rw-r--r--js/helper-classes/RDGE/GLMaterial.js29
-rw-r--r--js/helper-classes/RDGE/GLRectangle.js9
-rw-r--r--js/helper-classes/RDGE/GLWorld.js229
-rw-r--r--js/helper-classes/RDGE/Materials/BumpMetalMaterial.js66
-rw-r--r--js/helper-classes/RDGE/Materials/FlatMaterial.js43
-rw-r--r--js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js5
-rw-r--r--js/helper-classes/RDGE/Materials/JuliaMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/LinearGradientMaterial.js4
-rw-r--r--js/helper-classes/RDGE/Materials/MandelMaterial.js4
-rw-r--r--js/helper-classes/RDGE/Materials/PulseMaterial.js15
-rw-r--r--js/helper-classes/RDGE/Materials/RadialBlurMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/RadialGradientMaterial.js188
-rw-r--r--js/helper-classes/RDGE/Materials/TunnelMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/TwistMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/UberMaterial.js25
-rw-r--r--js/helper-classes/RDGE/MaterialsLibrary.js40
-rw-r--r--js/helper-classes/RDGE/rdge-compiled.js102
-rw-r--r--js/helper-classes/RDGE/src/core/script/engine.js18
-rw-r--r--js/helper-classes/RDGE/src/core/script/init_state.js7
-rw-r--r--js/helper-classes/RDGE/src/core/script/jshader.js6
-rw-r--r--js/helper-classes/RDGE/src/core/script/renderer.js14
-rw-r--r--js/helper-classes/RDGE/src/core/script/run_state.js10
-rw-r--r--js/helper-classes/RDGE/src/core/script/runtime.js2
-rw-r--r--js/panels/Materials/Materials.xml10
-rwxr-xr-xjs/preloader/Preloader.js1
-rw-r--r--js/stage/stage.reel/stage.js51
-rw-r--r--js/tools/PanTool.js29
32 files changed, 672 insertions, 288 deletions
diff --git a/js/controllers/elements/canvas-controller.js b/js/controllers/elements/canvas-controller.js
index 21de9879..b5df3911 100644
--- a/js/controllers/elements/canvas-controller.js
+++ b/js/controllers/elements/canvas-controller.js
@@ -34,12 +34,12 @@ exports.CanvasController = Montage.create(ElementController, {
34 } 34 }
35 } 35 }
36 }, 36 },
37 37
38 setProperties: { 38 setProperties: {
39 value: function(el, props, index) { 39 value: function(el, props, index) {
40 for(var p in props) { 40 for(var p in props) {
41 el.elementModel.controller.setProperty(el, p, props[p][index]); 41 el.elementModel.controller.setProperty(el, p, props[p][index]);
42 } 42 }
43 } 43 }
44 } 44 }
45}); \ No newline at end of file 45}); \ No newline at end of file
diff --git a/js/helper-classes/3D/snap-manager.js b/js/helper-classes/3D/snap-manager.js
index 3ed96082..8819f637 100644
--- a/js/helper-classes/3D/snap-manager.js
+++ b/js/helper-classes/3D/snap-manager.js
@@ -1780,7 +1780,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
1780 var mergedSnap = this.mergeHitRecords( hitRecs ); 1780 var mergedSnap = this.mergeHitRecords( hitRecs );
1781 if (mergedSnap) 1781 if (mergedSnap)
1782 { 1782 {
1783 while (hitRecs.length > 0) hitRecs.pop(); 1783 while (hitRecs.length > 0) hitRecs.pop();
1784 hitRecs.push( mergedSnap ); 1784 hitRecs.push( mergedSnap );
1785 //console.log( "merged snaps" ); 1785 //console.log( "merged snaps" );
1786 } 1786 }
@@ -1836,6 +1836,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
1836 hSnap.setLocalPoint( localPt ); 1836 hSnap.setLocalPoint( localPt );
1837 hSnap.setScreenPoint( scrPt ); 1837 hSnap.setScreenPoint( scrPt );
1838 hSnap.setType( hSnap.SNAP_TYPE_ALIGN_MERGED ); 1838 hSnap.setType( hSnap.SNAP_TYPE_ALIGN_MERGED );
1839 hSnap.setElement( stage );
1840 hSnap.setPlane( [0,0,1,0] );
1841 hSnap.setPlaneMatrix( Matrix.I(4) );
1839 if (vSnap.hasAssociatedScreenPoint() ) 1842 if (vSnap.hasAssociatedScreenPoint() )
1840 hSnap.setAssociatedScreenPoint( vSnap.getAssociatedScreenPoint() ); 1843 hSnap.setAssociatedScreenPoint( vSnap.getAssociatedScreenPoint() );
1841 if (vSnap.hasAssociatedScreenPoint2() ) 1844 if (vSnap.hasAssociatedScreenPoint2() )
@@ -1882,6 +1885,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
1882 hSnap.setLocalPoint( localPt ); 1885 hSnap.setLocalPoint( localPt );
1883 hSnap.setScreenPoint( scrPt ); 1886 hSnap.setScreenPoint( scrPt );
1884 hSnap.setType( hSnap.SNAP_TYPE_ALIGN_MERGED ); 1887 hSnap.setType( hSnap.SNAP_TYPE_ALIGN_MERGED );
1888 hSnap.setElement( stage );
1889 hSnap.setPlane( [0,0,1,0] );
1890 hSnap.setPlaneMatrix( Matrix.I(4) );
1885 if (vSnap.hasAssociatedScreenPoint() ) 1891 if (vSnap.hasAssociatedScreenPoint() )
1886 hSnap.setAssociatedScreenPoint( vSnap.getAssociatedScreenPoint() ); 1892 hSnap.setAssociatedScreenPoint( vSnap.getAssociatedScreenPoint() );
1887 if (vSnap.hasAssociatedScreenPoint2() ) 1893 if (vSnap.hasAssociatedScreenPoint2() )
@@ -1934,6 +1940,9 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
1934 hSnap.setLocalPoint( localPt ); 1940 hSnap.setLocalPoint( localPt );
1935 hSnap.setScreenPoint( scrPt ); 1941 hSnap.setScreenPoint( scrPt );
1936 hSnap.setType( hSnap.SNAP_TYPE_ALIGN_MERGED ); 1942 hSnap.setType( hSnap.SNAP_TYPE_ALIGN_MERGED );
1943 hSnap.setElement( stage );
1944 hSnap.setPlane( [0,0,1,0] );
1945 hSnap.setPlaneMatrix( Matrix.I(4) );
1937 if (vSnap.hasAssociatedScreenPoint() ) 1946 if (vSnap.hasAssociatedScreenPoint() )
1938 hSnap.setAssociatedScreenPoint( vSnap.getAssociatedScreenPoint() ); 1947 hSnap.setAssociatedScreenPoint( vSnap.getAssociatedScreenPoint() );
1939 if (vSnap.hasAssociatedScreenPoint2() ) 1948 if (vSnap.hasAssociatedScreenPoint2() )
diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
index fc2e6460..8f7a5d30 100644
--- a/js/helper-classes/RDGE/GLCircle.js
+++ b/js/helper-classes/RDGE/GLCircle.js
@@ -63,14 +63,16 @@ function GLCircle()
63 63
64 this.m_world = world; 64 this.m_world = world;
65 65
66
66 if(strokeMaterial) 67 if(strokeMaterial)
67 {
68 this._strokeMaterial = strokeMaterial; 68 this._strokeMaterial = strokeMaterial;
69 } 69 else
70 this._strokeMaterial = new FlatMaterial();
71
70 if(fillMaterial) 72 if(fillMaterial)
71 {
72 this._fillMaterial = fillMaterial; 73 this._fillMaterial = fillMaterial;
73 } 74 else
75 this._fillMaterial = new FlatMaterial();
74 } 76 }
75 77
76 /////////////////////////////////////////////////////////////////////// 78 ///////////////////////////////////////////////////////////////////////
diff --git a/js/helper-classes/RDGE/GLGeomObj.js b/js/helper-classes/RDGE/GLGeomObj.js
index 72019703..e04b3283 100644
--- a/js/helper-classes/RDGE/GLGeomObj.js
+++ b/js/helper-classes/RDGE/GLGeomObj.js
@@ -99,6 +99,9 @@ function GLGeomObj()
99 } 99 }
100 } 100 }
101 } 101 }
102
103 var world = this.getWorld();
104 if (world) world.restartRenderLoop();
102 } 105 }
103 106
104 this.setFillColor = function(c) { this.setMaterialColor(c, "fill"); } 107 this.setFillColor = function(c) { this.setMaterialColor(c, "fill"); }
diff --git a/js/helper-classes/RDGE/GLMaterial.js b/js/helper-classes/RDGE/GLMaterial.js
index 51c27ace..c633f679 100644
--- a/js/helper-classes/RDGE/GLMaterial.js
+++ b/js/helper-classes/RDGE/GLMaterial.js
@@ -62,6 +62,10 @@ function GLMaterial( world )
62 this.getShader = function() { return this._shader; } 62 this.getShader = function() { return this._shader; }
63 this.getMaterialNode = function() { return this._materialNode; } 63 this.getMaterialNode = function() { return this._materialNode; }
64 64
65 // a material can be animated or not. default is not.
66 // Any material needing continuous rendering should override this method
67 this.isAnimated = function() { return false; }
68
65 69
66 /////////////////////////////////////////////////////////////////////// 70 ///////////////////////////////////////////////////////////////////////
67 // Common Material Methods 71 // Common Material Methods
@@ -174,6 +178,31 @@ function GLMaterial( world )
174 // animated materials should implement the update method 178 // animated materials should implement the update method
175 } 179 }
176 180
181 this.registerTexture = function( texture )
182 {
183 // the world needs to know about the texture map
184 var world = this.getWorld();
185 if (!world)
186 console.log( "**** world not defined for registering texture map: " + texture.lookUpName );
187 else
188 world.textureToLoad( texture );
189 }
190
191 this.loadTexture = function( texMapName, wrap, mips )
192 {
193 var tex;
194 var world = this.getWorld();
195 if (!world)
196 console.log( "world not defined for material with texture map" );
197 else
198 {
199 var renderer = world.getRenderer();
200 tex = renderer.getTextureByName(texMapName, wrap, mips );
201 this.registerTexture( tex );
202 }
203 return tex;