| Commit message (Collapse) | Author | Age |
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canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
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than XY
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left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
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with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
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handles separately, AND more hit testing with local coordinates
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canvas, and with a rotated view
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Presets controller - update for "_element" removal in selection objects
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- disable ok when text box is cleared using backspace and cross, for fil...
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name and directory location, in New file and save as dialog
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Components panel cleanup and displaying only simple properties.
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Conflicts:
node_modules/components-data/toggle-button.json
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Components now appear in alphabetical order.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Simplified properties for the following components:
- anchor
- button
- checkbox
- image
- number imput
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Renamed to naming convention. Deleted un-used file.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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[CR] Keep Save related menu items always enabled, if there is an open do...
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Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Namespace and code cleanup for RDGE and related files
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WorkingBranch
Conflicts:
js/lib/drawing/world.js
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not have been there.
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Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
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version number
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everywhere it is required
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Added back the build batch and shell script files for building the compiled version of RDGE
Corrected the build scripts to not include the precompiled.js file twice.
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source control
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namespace
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WorkingBranch
Conflicts:
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/runtime/GLRuntime.js
js/helper-classes/RDGE/src/core/script/MeshManager.js
js/helper-classes/RDGE/src/core/script/engine.js
js/helper-classes/RDGE/src/core/script/fx/ssao.js
js/helper-classes/RDGE/src/core/script/init_state.js
js/helper-classes/RDGE/src/core/script/run_state.js
js/helper-classes/RDGE/src/core/script/s |