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ninja
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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-09
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Merge pull request #28 from mqg734/SnapManagerFixes
Valerio Virgillito
2012-02-09
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Fixed bad merge in FlatMaterials.
Nivesh Rajbhandari
2012-02-09
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Merge branch 'refs/heads/ninja-internal' into SnapManagerFixes
Nivesh Rajbhandari
2012-02-09
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Merge branch 'refs/heads/ninja-internal' into SnapManagerFixes
Nivesh Rajbhandari
2012-02-09
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Changed the rendering for canvas 2D rectangle.
Nivesh Rajbhandari
2012-02-09
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Reversed the orientation of one of the triangles for WebGL rendering.
Nivesh Rajbhandari
2012-02-09
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Fixed runtime error when using 3d tools without any items selected.
Nivesh Rajbhandari
2012-02-09
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Merging snap manager fix for infinite projection errors when stage view is ch...
Nivesh Rajbhandari
2012-02-08
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Merging fix for marquee selection that accounts for 3d values.
Nivesh Rajbhandari
2012-02-08
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Merge branch 'refs/heads/ninja-internal' into ToolFixes
Nivesh Rajbhandari
2012-02-08
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Merge branch 'refs/heads/ninja-internal' into ToolFixes
Nivesh Rajbhandari
2012-02-08
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Fixed several typos in Materials import/export code to support toggling betwe...
Nivesh Rajbhandari
2012-02-08
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Fixed radio button to update 3d values when switching from local to global an...
Nivesh Rajbhandari
2012-02-08
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File Open
Jose Antonio Marquez
2012-02-09
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-09
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Merge pull request #26 from pushkarjoshi/pentool
Valerio Virgillito
2012-02-09
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removing shaders
Pushkar Joshi
2012-02-09
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fill all paths even if they are open
Pushkar Joshi
2012-02-08
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Merge branch 'master' into pentool
Pushkar Joshi
2012-02-08
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bug fixes for better anchor point rotation and removing snapping on hover and...
Pushkar Joshi
2012-02-08
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some minor bug fixes and code cleanup
Pushkar Joshi
2012-02-07
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Merge branch 'master' into pentool
Pushkar Joshi
2012-02-07
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don't use colorToHex function because it only works for 3D color (needs a fix...
Pushkar Joshi
2012-02-07
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Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool
Pushkar Joshi
2012-02-02
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Removed a console log and set the Plasma material to animating.
hwc487
2012-02-01
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Fixed plane orientations for view orientations other than front.
hwc487
2012-02-01
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listen for the appMouseUp event in the Pan tool
hwc487
2012-02-01
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factor in the zoom factor when drawing the stage compass.
hwc487
2012-02-01
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Fix for a marquee zoom bug.
hwc487
2012-02-01
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mouse wheel for zoom tool
hwc487
2012-02-01
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Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
hwc487
2012-02-01
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changes to allow minimal rendering ofnon-animated materials.
hwc487
2012-02-01
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Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
hwc487
2012-01-31
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...
hwc487
2012-01-31
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Renderer startup handling of non-animated materials.
hwc487
2012-01-30
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Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into wo...
hwc487
2012-01-30
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updated from old repo
hwc487
2012-01-27
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Merge branch 'master' into pentool
Pushkar Joshi
2012-02-02
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make GLAnchorPoint functions as part of its prototype
Pushkar Joshi
2012-02-01
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avoid overriding GlGeomObj translate method
Pushkar Joshi
2012-02-01
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when selecting anchor points, first check if the selected anchor position is ...
Pushkar Joshi
2012-02-01
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performance improvement: add most of the GLSubpath functions to its prototype
Pushkar Joshi
2012-02-01
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handle the case of proper redraw when the alt key is held down even after mou...
Pushkar Joshi
2012-01-31
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Merge branch 'master' into pentool
Pushkar Joshi
2012-01-31
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display the anchor point to be selected on mouse hover
Pushkar Joshi
2012-01-31
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do the fill before the stroke for the path, so the stroke width renders acc. ...
Pushkar Joshi
2012-01-30
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missed a couple of pen tool property files on last checkin
Pushkar Joshi
2012-01-30
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Merge pushkar branch on gerritt with github version
Pushkar Joshi
2012-01-30
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adding oneway to the 3d bindings to fix a bug where the stage was getting sel...
Valerio Virgillito
2012-02-09
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