| Commit message (Collapse) | Author | Age |
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Namespace and code cleanup for RDGE and related files
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WorkingBranch
Conflicts:
js/lib/drawing/world.js
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not have been there.
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Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
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version number
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everywhere it is required
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Added back the build batch and shell script files for building the compiled version of RDGE
Corrected the build scripts to not include the precompiled.js file twice.
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source control
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namespace
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WorkingBranch
Conflicts:
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/runtime/GLRuntime.js
js/helper-classes/RDGE/src/core/script/MeshManager.js
js/helper-classes/RDGE/src/core/script/engine.js
js/helper-classes/RDGE/src/core/script/fx/ssao.js
js/helper-classes/RDGE/src/core/script/init_state.js
js/helper-classes/RDGE/src/core/script/run_state.js
js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
js/helper-classes/RDGE/src/core/script/utilities.js
js/helper-classes/RDGE/src/tools/compile-rdge-core.bat
js/helper-classes/RDGE/src/tools/compile-rdge-core.sh
js/helper-classes/RDGE/src/tools/rdge-compiled.js
js/lib/drawing/world.js
js/lib/rdge/materials/bump-metal-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/fly-material.js
js/lib/rdge/materials/julia-material.js
js/lib/rdge/materials/keleidoscope-material.js
js/lib/rdge/materials/linear-gradient-material.js
js/lib/rdge/materials/mandel-material.js
js/lib/rdge/materials/plasma-material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/radial-blur-material.js
js/lib/rdge/materials/radial-gradient-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
js/preloader/Preloader.js
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-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
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adding layers and PI and SelectionController can avoid deselecting and reselecting the element.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Need to set elementModel.isIn2DSnapCache flag to false when removing element from SnapManager's cache.
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from SnapManager's cache.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Bug fixes
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Signed-off-by: Armen Kesablyan <armen@motorola.com>
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Signed-off-by: Armen Kesablyan <armen@motorola.com>
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Signed-off-by: Armen Kesablyan <armen@motorola.com>
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Signed-off-by: Armen Kesablyan <armen@motorola.com>
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Presets - Fix a couple issues with presets
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Conflicts:
js/controllers/presets-controller.js
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Reworked the add and remove elements into 1 function which can take 1 or more elements.
Removed the _element from the selection array
Many other changes related to those 2 changes
Undo/Redo shortcuts are now using montage undo/redo manager.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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added text paste detection and updated some menu items
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- fixed logical error to trigger OK on Enter key pressed
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
Conflicts:
js/io/ui/new-file-dialog/new-file-location.reel/new-file-location.js
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Disabled cut, copy, paste, debug, since that functionality is not there yet
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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CSS Panel - Fix animation duration value updates from "infinite" to int...
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Brushtool
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GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE
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get called
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Conflicts:
js/controllers/elements/shapes-controller.js
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path is smoothed (and also when the stroke width is changed) AND some code cleanup to remove unnecessary brush stroke properties
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size is changed (does not yet work when smoothing is applied) AND select the newly created brush stroke by default
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store the brush stroke points. Current version does not yet update the width and height of the brush stroke canvas upon changing the brush stroke through the PI. Also, current version does not obtain 3D position of points properly from the drawing tool base (see BrushTool _getUnsnappedPosition)
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and code cleanup
GOOD status before doing 3D unprojection step
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