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| * | | | | | | | | | | | | | | | | | compute the translation to new center of bounding of the subpath --- this ↵Pushkar Joshi2012-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | preserves the correct transformation applied to the subpath. This is a good snapshot of the polyline drawing in 3D (with some minor bugs).
| * | | | | | | | | | | | | | | | | | allow drawing polylines in YZ and XZ planes as well as XY. In those planes, ↵Pushkar Joshi2012-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | still have bug with shift when the bbox of the path grows (due to missing translation)
| * | | | | | | | | | | | | | | | | | Fairly stable version of polyline drawing code that works for paths on XY, ↵Pushkar Joshi2012-04-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | YZ, XZ planes. Current bugs: if the new point increases the bbox of the canvas, the entire canvas is shifted (due to inconsistency with center of rotation) AND the first two points added to planes other than XY have incorrect local coordinates (due to missing local coordinates)
| * | | | | | | | | | | | | | | | | | took out bad merge line and use different function for converting points ↵Pushkar Joshi2012-04-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | from local to global coords (the latter should be a temporary change as I will significantly change this)
| * | | | | | | | | | | | | | | | | | Merge branch 'master' into pentoolPushkar Joshi2012-04-17
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * | | | | | | | | | | | | | | | | | | Snapshot for pen tool before merging with master....can draw polylines (no ↵Pushkar Joshi2012-04-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
| * | | | | | | | | | | | | | | | | | | re-enable some hit testing and change the code for obtaining 3D (stage ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | world) point when there is no canvas yet
| * | | | | | | | | | | | | | | | | | | limit the size of the subpath canvas by ignoring the last point added that ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | tool the canvas size over the specified limit
| * | | | | | | | | | | | | | | | | | | Allow the path stroke width to be changed without causing a drift in the ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas position AND some code cleanup (remove canvas left and top tracking for each subpath) AND add flags for the specifying in what coordinate space we're sampling the subpath
| * | | | | | | | | | | | | | | | | | | Still buggy version of pen tool that can create polylines in 3D space ↵Pushkar Joshi2012-04-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
| * | | | | | | | | | | | | | | | | | | Use local coordinates for rendering and hit testing only when the path ↵Pushkar Joshi2012-04-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
| * | | | | | | | | | | | | | | | | | | create paths in 3D...still buggy if starting from scratch in planes other ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | than XY
| * | | | | | | | | | | | | | | | | | | correctly add points to open paths on transformed canvasesPushkar Joshi2012-04-11
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| * | | | | | | | | | | | | | | | | | | dragging anchor points in 3D (seems to work ok for existing paths --- the ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | left and top change causes the rest of the points to move, which *may* be unavoidable), still has bugs with NEW points being placed at wrong position
| * | | | | | | | | | | | | | | | | | | Use local coordinates to pick a point within the path (works correctly even ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
| * | | | | | | | | | | | | | | | | | | compute and store local coordinates for all anchor points and their control ↵Pushkar Joshi2012-04-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | handles separately, AND more hit testing with local coordinates
| * | | | | | | | | | | | | | | | | | | snapping feedback for pen tool, correct for subpaths that may lie on rotated ↵Pushkar Joshi2012-04-09
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