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* Changing .default to ["default"] to avoid WebStorm errors.Nivesh Rajbhandari2012-04-05
| | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Undoing mistakes from auto-merge.Nivesh Rajbhandari2012-04-05
| | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: assets/canvas-runtime.js js/controllers/elements/shapes-controller.js js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/geom/line.js js/mediators/element-mediator.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the ↵Nivesh Rajbhandari2012-04-03
| | | | | | | | | | | | | | | | Chrome-Preview. Any shapes object are drawn after will not shown in Chrome-Preview. Vector.create should be replaced with [ ] notation. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
* | removed old unused import and export functions.John Mayhew2012-04-03
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* | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
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* | updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
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* Fixed issue with WebGL materials not working after file-save or ↵Nivesh Rajbhandari2012-03-26
| | | | | | chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Squashed commit of the following GL integrationValerio Virgillito2012-03-22
| | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* Corrections for Uber shader IOhwc4872012-03-14
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* Fixed BumpMetal materialhwc4872012-03-13
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* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13