Commit message (Collapse) | Author | Age | |
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* | Removed the shaders that we do not have rights to. | Valerio Virgillito | 2012-07-10 |
| | | | | | | | | | Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito <valerio@motorola.com> | ||
* | fixed copyright messages for release | John Mayhew | 2012-07-09 |
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* | Added the flag shader to the runtime. | hwc487 | 2012-05-31 |
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* | Added Paris and Raiders materials | hwc487 | 2012-03-22 |
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* | Cleaning up webGL runtime | Jose Antonio Marquez | 2012-03-13 |
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* | Temp Runtime WebGL Fix | Jose Antonio Marquez | 2012-03-10 |
| | | | | Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime. | ||
* | Adding missing file for webGL, still need a fix for runtime | Jose Antonio Marquez | 2012-03-09 |
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* | Adding webGL I/O runtime functionality | Jose Antonio Marquez | 2012-03-09 |
| | | | | There is a problem that needs to be resolved in the CanvasRuntime. | ||
* | Adding I/O functionality to RDGE | Jose Antonio Marquez | 2012-03-08 |
| | | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja. | ||
* | Adding new RDGE library data | Jose Antonio Marquez | 2012-02-16 |
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* | Setting up webGL local library (assets) | Jose Antonio Marquez | 2012-02-15 |