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* Removed the shaders that we do not have rights to.Valerio Virgillito2012-07-10
| | | | | | | | | Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* fixed copyright messages for releaseJohn Mayhew2012-07-09
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* Added the flag shader to the runtime.hwc4872012-05-31
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* Added Paris and Raiders materialshwc4872012-03-22
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* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13
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* Temp Runtime WebGL FixJose Antonio Marquez2012-03-10
| | | | Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime.
* Adding missing file for webGL, still need a fix for runtimeJose Antonio Marquez2012-03-09
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* Adding webGL I/O runtime functionalityJose Antonio Marquez2012-03-09
| | | | There is a problem that needs to be resolved in the CanvasRuntime.
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
| | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
* Adding new RDGE library dataJose Antonio Marquez2012-02-16
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* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15