Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵ | John Mayhew | 2012-04-03 |
| | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support. | ||
* | updated the rdge compiled version and its runtime, incremented rdge library ↵ | John Mayhew | 2012-04-03 |
| | | | | version number | ||
* | Squashed commit of the following GL integration | Valerio Virgillito | 2012-03-22 |
| | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com> | ||
* | remap hard coded strings in rdge internal code. | hwc487 | 2012-03-09 |
| | |||
* | Adding missing file for webGL, still need a fix for runtime | Jose Antonio Marquez | 2012-03-09 |
| | |||
* | Adding I/O functionality to RDGE | Jose Antonio Marquez | 2012-03-08 |
| | | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja. | ||
* | Adding new RDGE library data | Jose Antonio Marquez | 2012-02-16 |