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* move all the subpath functions to its prototype, and first version of the pen...Pushkar Joshi2012-05-31
* Updating canvas-runtime to use object literal notation.Nivesh Rajbhandari2012-05-10
* Converting canvas runtime to use prototypes for geom obj, rectangle, oval and...Nivesh Rajbhandari2012-05-03
* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Can...hwc4872012-04-27
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| * Updating the canvas runtime files for gradient and rectangle radius fixes.Nivesh Rajbhandari2012-04-25
* | canvas interactionhwc4872012-04-26
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* Updated canvas-runtime.js to support gradients for rectangle and oval in canv...Nivesh Rajbhandari2012-04-05
* Changing .default to ["default"] to avoid WebStorm errors.Nivesh Rajbhandari2012-04-05
* Undoing mistakes from auto-merge.Nivesh Rajbhandari2012-04-05
* Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
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| * IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the Chrome-P...Nivesh Rajbhandari2012-04-03
* | Removed the dependence on an "assets" directory for the RDGE runtime. Now Nin...John Mayhew2012-04-03
* | removed old unused import and export functions.John Mayhew2012-04-03
* | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
* | updated the rdge compiled version and its runtime, incremented rdge library v...John Mayhew2012-04-03
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* Fixed issue with WebGL materials not working after file-save or chrome-previe...Nivesh Rajbhandari2012-03-26
* Squashed commit of the following GL integrationValerio Virgillito2012-03-22
* Corrections for Uber shader IOhwc4872012-03-14
* Fixed BumpMetal materialhwc4872012-03-13
* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13
* Fix for 2D Canvas runtimeJose Antonio Marquez2012-03-12
* Temp Runtime WebGL FixJose Antonio Marquez2012-03-10
* remap hard coded strings in rdge internal code.hwc4872012-03-09
* Merge pull request #32 from ericmueller/integrationJose Antonio Marquez Russo2012-03-09
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| * Added asset folder replacement to runtime load.hwc4872012-03-09
* | Adding missing file for webGL, still need a fix for runtimeJose Antonio Marquez2012-03-09
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* Adding webGL I/O runtime functionalityJose Antonio Marquez2012-03-09
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
* Fixed a few problems with Plasma material.hwc4872012-03-07
* Added all materials back inhwc4872012-02-22
* Adding new RDGE library dataJose Antonio Marquez2012-02-16
* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15
* Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
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| * Undoing experimental changes from the basic webgl shaders.Nivesh Rajbhandari2012-02-09
| * Removing image assets that were being used by deleted WebGL materials.Nivesh Rajbhandari2012-02-09
| * Removed unused materials.Nivesh Rajbhandari2012-02-09
| * Removed unused images and reduced the size of the larger image files used for...John Mayhew2012-02-01
* | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | removing shadersPushkar Joshi2012-02-09
| * | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
| * | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...hwc4872012-01-31
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| * \ \ Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into wo...hwc4872012-01-30
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| * | | updated from old repohwc4872012-01-27
* | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-01-30
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| * | | Removed unused images and reduced the size of the larger image files used for...John Mayhew2012-01-30
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| * | Removing unused file from assets/images. This file should not have been commi...John Mayhew2012-01-30
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* / Merged old FileIOJose Antonio Marquez2012-01-27
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27