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* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...hwc4872012-05-01
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| * Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Can...hwc4872012-04-27
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| * | canvas interactionhwc4872012-04-26
* | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...hwc4872012-04-26
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| * | Updating the canvas runtime files for gradient and rectangle radius fixes.Nivesh Rajbhandari2012-04-25
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* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...hwc4872012-04-19
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| * Updated canvas-runtime.js to support gradients for rectangle and oval in canv...Nivesh Rajbhandari2012-04-05
| * Changing .default to ["default"] to avoid WebStorm errors.Nivesh Rajbhandari2012-04-05
| * Undoing mistakes from auto-merge.Nivesh Rajbhandari2012-04-05
| * Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
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| | * IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the Chrome-P...Nivesh Rajbhandari2012-04-03
| * | Removed the dependence on an "assets" directory for the RDGE runtime. Now Nin...John Mayhew2012-04-03
| * | removed old unused import and export functions.John Mayhew2012-04-03
| * | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
| * | updated the rdge compiled version and its runtime, incremented rdge library v...John Mayhew2012-04-03
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| * Fixed issue with WebGL materials not working after file-save or chrome-previe...Nivesh Rajbhandari2012-03-26
| * Squashed commit of the following GL integrationValerio Virgillito2012-03-22
* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Sna...hwc4872012-04-18
* | Cloud materialhwc4872012-04-17
* | Cloud materialhwc4872012-04-16
* | Cloud Materialhwc4872012-04-15
* | Cloud Materialhwc4872012-04-13
* | Cloud materialhwc4872012-04-11
* | Cloud materialhwc4872012-04-10
* | Re-added taper and twist-vert materials.hwc4872012-04-05
* | added copyright info to flag frag shaderhwc4872012-04-04
* | Added Flag materialhwc4872012-04-04
* | started the flag materialhwc4872012-04-03
* | Added Paris and Raiders materialshwc4872012-03-22
* | Synchronized material animation speed for pulse material between Ninja and ru...hwc4872012-03-21
* | fixes for Runtime line object.hwc4872012-03-21
* | Clear RDGE when an element is deleted and before registering the context.hwc4872012-03-21
* | Runtime canvas & WebGL fixes.hwc4872012-03-20
* | Supporting new and old GL data formats.hwc4872012-03-16
* | Conversion to JSON based file IO for canvas2D and WebGL renderinghwc4872012-03-16
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* Corrections for Uber shader IOhwc4872012-03-14
* Fixed BumpMetal materialhwc4872012-03-13
* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13
* Fix for 2D Canvas runtimeJose Antonio Marquez2012-03-12
* Temp Runtime WebGL FixJose Antonio Marquez2012-03-10
* remap hard coded strings in rdge internal code.hwc4872012-03-09
* Merge pull request #32 from ericmueller/integrationJose Antonio Marquez Russo2012-03-09
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| * Added asset folder replacement to runtime load.hwc4872012-03-09
* | Adding missing file for webGL, still need a fix for runtimeJose Antonio Marquez2012-03-09
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* Adding webGL I/O runtime functionalityJose Antonio Marquez2012-03-09
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
* Fixed a few problems with Plasma material.hwc4872012-03-07
* Added all materials back inhwc4872012-02-22
* Adding new RDGE library dataJose Antonio Marquez2012-02-16
* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15