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ninja
master
v0.7.0
v0.7.1
v0.7.1.1
v0.7.2
[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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Age
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Undoing mistakes from auto-merge.
Nivesh Rajbhandari
2012-04-05
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Merge branch 'refs/heads/WebGLFileIO' into ToolFixes
Nivesh Rajbhandari
2012-04-04
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IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the Chrome-P...
Nivesh Rajbhandari
2012-04-03
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Removed the dependence on an "assets" directory for the RDGE runtime. Now Nin...
John Mayhew
2012-04-03
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removed old unused import and export functions.
John Mayhew
2012-04-03
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Namespaced the canvas runtime file and updated all dependencies
John Mayhew
2012-04-03
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updated the rdge compiled version and its runtime, incremented rdge library v...
John Mayhew
2012-04-03
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Fixed issue with WebGL materials not working after file-save or chrome-previe...
Nivesh Rajbhandari
2012-03-26
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Squashed commit of the following GL integration
Valerio Virgillito
2012-03-22
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Sna...
hwc487
2012-04-18
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Cloud material
hwc487
2012-04-17
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Cloud material
hwc487
2012-04-16
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Cloud Material
hwc487
2012-04-15
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Cloud Material
hwc487
2012-04-13
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Cloud material
hwc487
2012-04-11
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Cloud material
hwc487
2012-04-10
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Re-added taper and twist-vert materials.
hwc487
2012-04-05
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added copyright info to flag frag shader
hwc487
2012-04-04
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Added Flag material
hwc487
2012-04-04
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started the flag material
hwc487
2012-04-03
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Added Paris and Raiders materials
hwc487
2012-03-22
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Synchronized material animation speed for pulse material between Ninja and ru...
hwc487
2012-03-21
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fixes for Runtime line object.
hwc487
2012-03-21
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Clear RDGE when an element is deleted and before registering the context.
hwc487
2012-03-21
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Runtime canvas & WebGL fixes.
hwc487
2012-03-20
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Supporting new and old GL data formats.
hwc487
2012-03-16
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Conversion to JSON based file IO for canvas2D and WebGL rendering
hwc487
2012-03-16
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Corrections for Uber shader IO
hwc487
2012-03-14
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Fixed BumpMetal material
hwc487
2012-03-13
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Cleaning up webGL runtime
Jose Antonio Marquez
2012-03-13
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Fix for 2D Canvas runtime
Jose Antonio Marquez
2012-03-12
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Temp Runtime WebGL Fix
Jose Antonio Marquez
2012-03-10
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remap hard coded strings in rdge internal code.
hwc487
2012-03-09
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Merge pull request #32 from ericmueller/integration
Jose Antonio Marquez Russo
2012-03-09
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Added asset folder replacement to runtime load.
hwc487
2012-03-09
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Adding missing file for webGL, still need a fix for runtime
Jose Antonio Marquez
2012-03-09
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Adding webGL I/O runtime functionality
Jose Antonio Marquez
2012-03-09
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Adding I/O functionality to RDGE
Jose Antonio Marquez
2012-03-08
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Fixed a few problems with Plasma material.
hwc487
2012-03-07
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Added all materials back in
hwc487
2012-02-22
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Adding new RDGE library data
Jose Antonio Marquez
2012-02-16
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Setting up webGL local library (assets)
Jose Antonio Marquez
2012-02-15
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-11
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Undoing experimental changes from the basic webgl shaders.
Nivesh Rajbhandari
2012-02-09
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Removing image assets that were being used by deleted WebGL materials.
Nivesh Rajbhandari
2012-02-09
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Removed unused materials.
Nivesh Rajbhandari
2012-02-09
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Removed unused images and reduced the size of the larger image files used for...
John Mayhew
2012-02-01
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-09
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removing shaders
Pushkar Joshi
2012-02-09
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changes to allow minimal rendering ofnon-animated materials.
hwc487
2012-02-01
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