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* Updating the canvas runtime files for gradient and rectangle radius fixes.Nivesh Rajbhandari2012-04-25
| | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Updated canvas-runtime.js to support gradients for rectangle and oval in ↵Nivesh Rajbhandari2012-04-05
| | | | | | canvas2d shape mode. Also fixed some typos. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Changing .default to ["default"] to avoid WebStorm errors.Nivesh Rajbhandari2012-04-05
| | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Undoing mistakes from auto-merge.Nivesh Rajbhandari2012-04-05
| | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: assets/canvas-runtime.js js/controllers/elements/shapes-controller.js js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/geom/line.js js/mediators/element-mediator.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the ↵Nivesh Rajbhandari2012-04-03
| | | | | | | | | | | | | | | | Chrome-Preview. Any shapes object are drawn after will not shown in Chrome-Preview. Vector.create should be replaced with [ ] notation. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
* | removed old unused import and export functions.John Mayhew2012-04-03
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* | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
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* | updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
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* Fixed issue with WebGL materials not working after file-save or ↵Nivesh Rajbhandari2012-03-26
| | | | | | chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Squashed commit of the following GL integrationValerio Virgillito2012-03-22
| | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* Corrections for Uber shader IOhwc4872012-03-14
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* Fixed BumpMetal materialhwc4872012-03-13
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* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13
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* Fix for 2D Canvas runtimeJose Antonio Marquez2012-03-12
| | | | Array was not allowing for multiple items.
* Temp Runtime WebGL FixJose Antonio Marquez2012-03-10
| | | | Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime.
* remap hard coded strings in rdge internal code.hwc4872012-03-09
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* Merge pull request #32 from ericmueller/integrationJose Antonio Marquez Russo2012-03-09
|\ | | | | Added asset folder replacement to runtime load.
| * Added asset folder replacement to runtime load.hwc4872012-03-09
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* | Adding missing file for webGL, still need a fix for runtimeJose Antonio Marquez2012-03-09
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* Adding webGL I/O runtime functionalityJose Antonio Marquez2012-03-09
| | | | There is a problem that needs to be resolved in the CanvasRuntime.
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
| | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
* Fixed a few problems with Plasma material.hwc4872012-03-07
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* Added all materials back inhwc4872012-02-22
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* Adding new RDGE library dataJose Antonio Marquez2012-02-16
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* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15
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* Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
|\ | | | | | | | | Conflicts: js/ninja.reel/ninja.html
| * Undoing experimental changes from the basic webgl shaders.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removing image assets that were being used by deleted WebGL materials.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removed unused materials.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removed unused images and reduced the size of the larger image files used ↵John Mayhew2012-02-01
| | | | | | | | for shaders.
* | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | removing shadersPushkar Joshi2012-02-09
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| * | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
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| * | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-01-31
| |\ \ | | | | | | | | | | | | working
| * \ \ Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-01-30
| |\ \ \ | | | |/ | | |/| | | | | working
| * | | updated from old repohwc4872012-01-27
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* | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-01-30
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | Conflicts: _scss/compass_app_log.txt _scss/imports/scss/_Stage.scss
| * | | Removed unused images and reduced the size of the larger image files used ↵John Mayhew2012-01-30
| | |/ | |/| | | | | | | for shaders.
| * | Removing unused file from assets/images. This file should not have been ↵John Mayhew2012-01-30
| |/ | | | | | | committed initially.
* / Merged old FileIOJose Antonio Marquez2012-01-27
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>