Commit message (Collapse) | Author | Age | |
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* | Fix for 2D Canvas runtime | Jose Antonio Marquez | 2012-03-12 |
| | | | | Array was not allowing for multiple items. | ||
* | Temp Runtime WebGL Fix | Jose Antonio Marquez | 2012-03-10 |
| | | | | Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime. | ||
* | remap hard coded strings in rdge internal code. | hwc487 | 2012-03-09 |
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* | Merge pull request #32 from ericmueller/integration | Jose Antonio Marquez Russo | 2012-03-09 |
|\ | | | | | Added asset folder replacement to runtime load. | ||
| * | Added asset folder replacement to runtime load. | hwc487 | 2012-03-09 |
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* | | Adding missing file for webGL, still need a fix for runtime | Jose Antonio Marquez | 2012-03-09 |
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* | Adding webGL I/O runtime functionality | Jose Antonio Marquez | 2012-03-09 |
| | | | | There is a problem that needs to be resolved in the CanvasRuntime. | ||
* | Adding I/O functionality to RDGE | Jose Antonio Marquez | 2012-03-08 |
| | | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja. | ||
* | Fixed a few problems with Plasma material. | hwc487 | 2012-03-07 |
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* | Added all materials back in | hwc487 | 2012-02-22 |
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* | Adding new RDGE library data | Jose Antonio Marquez | 2012-02-16 |
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* | Setting up webGL local library (assets) | Jose Antonio Marquez | 2012-02-15 |
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* | Merge branch 'refs/heads/NinjaInternal' into FileIO | Jose Antonio Marquez | 2012-02-11 |
|\ | | | | | | | | | Conflicts: js/ninja.reel/ninja.html | ||
| * | Undoing experimental changes from the basic webgl shaders. | Nivesh Rajbhandari | 2012-02-09 |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
| * | Removing image assets that were being used by deleted WebGL materials. | Nivesh Rajbhandari | 2012-02-09 |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
| * | Removed unused materials. | Nivesh Rajbhandari | 2012-02-09 |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
| * | Removed unused images and reduced the size of the larger image files used ↵ | John Mayhew | 2012-02-01 |
| | | | | | | | | for shaders. | ||
* | | Merge branch 'refs/heads/NinjaInternal' into FileIO | Jose Antonio Marquez | 2012-02-09 |
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| * | | removing shaders | Pushkar Joshi | 2012-02-09 |
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| * | | changes to allow minimal rendering ofnon-animated materials. | hwc487 | 2012-02-01 |
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| * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵ | hwc487 | 2012-01-31 |
| |\ \ | | | | | | | | | | | | | working | ||
| * \ \ | Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into ↵ | hwc487 | 2012-01-30 |
| |\ \ \ | | | |/ | | |/| | | | | | working | ||
| * | | | updated from old repo | hwc487 | 2012-01-27 |
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* | | | | Merge branch 'refs/heads/NinjaInternal' into FileIO | Jose Antonio Marquez | 2012-01-30 |
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | | Conflicts: _scss/compass_app_log.txt _scss/imports/scss/_Stage.scss | ||
| * | | | Removed unused images and reduced the size of the larger image files used ↵ | John Mayhew | 2012-01-30 |
| | |/ | |/| | | | | | | | for shaders. | ||
| * | | Removing unused file from assets/images. This file should not have been ↵ | John Mayhew | 2012-01-30 |
| |/ | | | | | | | committed initially. | ||
* / | Merged old FileIO | Jose Antonio Marquez | 2012-01-27 |
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* | First commit of Ninja to ninja-internal | Pierre Frisch | 2012-01-27 |
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com> |