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| * Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-27
| |\ | | | | | | | | | Canvas-interaction
| * | canvas interactionhwc4872012-04-26
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* | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-26
|\ \ \ | | |/ | |/| | | | Textures
| * | Updating the canvas runtime files for gradient and rectangle radius fixes.Nivesh Rajbhandari2012-04-25
| |/ | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-19
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Textures Conflicts: js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/rdge/materials/cloud-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js
| * Updated canvas-runtime.js to support gradients for rectangle and oval in ↵Nivesh Rajbhandari2012-04-05
| | | | | | | | | | | | canvas2d shape mode. Also fixed some typos. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Changing .default to ["default"] to avoid WebStorm errors.Nivesh Rajbhandari2012-04-05
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Undoing mistakes from auto-merge.Nivesh Rajbhandari2012-04-05
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: assets/canvas-runtime.js js/controllers/elements/shapes-controller.js js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/geom/line.js js/mediators/element-mediator.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | * IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the ↵Nivesh Rajbhandari2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | Chrome-Preview. Any shapes object are drawn after will not shown in Chrome-Preview. Vector.create should be replaced with [ ] notation. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | | | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
| * | removed old unused import and export functions.John Mayhew2012-04-03
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| * | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
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| * | updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
| |/ | | | | | | version number
| * Fixed issue with WebGL materials not working after file-save or ↵Nivesh Rajbhandari2012-03-26
| | | | | | | | | | | | chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Squashed commit of the following GL integrationValerio Virgillito2012-03-22
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-18
| | | | | | | | | | | | | | | | | | | | Snapping_II Conflicts: js/tools/Rotate3DToolBase.js js/tools/RotateStage3DTool.js js/tools/Translate3DToolBase.js js/tools/modifier-tool-base.js
* | Cloud materialhwc4872012-04-17
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* | Cloud materialhwc4872012-04-16
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* | Cloud Materialhwc4872012-04-15
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* | Cloud Materialhwc4872012-04-13
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* | Cloud materialhwc4872012-04-11
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* | Cloud materialhwc4872012-04-10
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* | Re-added taper and twist-vert materials.hwc4872012-04-05
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* | added copyright info to flag frag shaderhwc4872012-04-04
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* | Added Flag materialhwc4872012-04-04
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* | started the flag materialhwc4872012-04-03
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* | Added Paris and Raiders materialshwc4872012-03-22
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* | Synchronized material animation speed for pulse material between Ninja and ↵hwc4872012-03-21
| | | | | | | | runtime.
* | fixes for Runtime line object.hwc4872012-03-21
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* | Clear RDGE when an element is deleted and before registering the context.hwc4872012-03-21
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* | Runtime canvas & WebGL fixes.hwc4872012-03-20
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* | Supporting new and old GL data formats.hwc4872012-03-16
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* | Conversion to JSON based file IO for canvas2D and WebGL renderinghwc4872012-03-16
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* Corrections for Uber shader IOhwc4872012-03-14
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* Fixed BumpMetal materialhwc4872012-03-13
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* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13
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* Fix for 2D Canvas runtimeJose Antonio Marquez2012-03-12
| | | | Array was not allowing for multiple items.
* Temp Runtime WebGL FixJose Antonio Marquez2012-03-10
| | | | Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime.
* remap hard coded strings in rdge internal code.hwc4872012-03-09
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* Merge pull request #32 from ericmueller/integrationJose Antonio Marquez Russo2012-03-09
|\ | | | | Added asset folder replacement to runtime load.
| * Added asset folder replacement to runtime load.hwc4872012-03-09
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* | Adding missing file for webGL, still need a fix for runtimeJose Antonio Marquez2012-03-09
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* Adding webGL I/O runtime functionalityJose Antonio Marquez2012-03-09
| | | | There is a problem that needs to be resolved in the CanvasRuntime.
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
| | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
* Fixed a few problems with Plasma material.hwc4872012-03-07
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* Added all materials back inhwc4872012-02-22
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* Adding new RDGE library dataJose Antonio Marquez2012-02-16
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* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15
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* Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
|\ | | | | | | | | Conflicts: js/ninja.reel/ninja.html