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| * | removed old unused import and export functions.John Mayhew2012-04-03
| * | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
| * | updated the rdge compiled version and its runtime, incremented rdge library v...John Mayhew2012-04-03
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| * Fixed issue with WebGL materials not working after file-save or chrome-previe...Nivesh Rajbhandari2012-03-26
| * Squashed commit of the following GL integrationValerio Virgillito2012-03-22
* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Sna...hwc4872012-04-18
* | Cloud materialhwc4872012-04-17
* | Cloud materialhwc4872012-04-16
* | Cloud Materialhwc4872012-04-15
* | Cloud Materialhwc4872012-04-13
* | Cloud materialhwc4872012-04-11
* | Cloud materialhwc4872012-04-10
* | Re-added taper and twist-vert materials.hwc4872012-04-05
* | added copyright info to flag frag shaderhwc4872012-04-04
* | Added Flag materialhwc4872012-04-04
* | started the flag materialhwc4872012-04-03
* | Added Paris and Raiders materialshwc4872012-03-22
* | Synchronized material animation speed for pulse material between Ninja and ru...hwc4872012-03-21
* | fixes for Runtime line object.hwc4872012-03-21
* | Clear RDGE when an element is deleted and before registering the context.hwc4872012-03-21
* | Runtime canvas & WebGL fixes.hwc4872012-03-20
* | Supporting new and old GL data formats.hwc4872012-03-16
* | Conversion to JSON based file IO for canvas2D and WebGL renderinghwc4872012-03-16
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* Corrections for Uber shader IOhwc4872012-03-14
* Fixed BumpMetal materialhwc4872012-03-13
* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13
* Fix for 2D Canvas runtimeJose Antonio Marquez2012-03-12
* Temp Runtime WebGL FixJose Antonio Marquez2012-03-10
* remap hard coded strings in rdge internal code.hwc4872012-03-09
* Merge pull request #32 from ericmueller/integrationJose Antonio Marquez Russo2012-03-09
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| * Added asset folder replacement to runtime load.hwc4872012-03-09
* | Adding missing file for webGL, still need a fix for runtimeJose Antonio Marquez2012-03-09
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* Adding webGL I/O runtime functionalityJose Antonio Marquez2012-03-09
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
* Fixed a few problems with Plasma material.hwc4872012-03-07
* Added all materials back inhwc4872012-02-22
* Adding new RDGE library dataJose Antonio Marquez2012-02-16
* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15
* Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
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| * Undoing experimental changes from the basic webgl shaders.Nivesh Rajbhandari2012-02-09
| * Removing image assets that were being used by deleted WebGL materials.Nivesh Rajbhandari2012-02-09
| * Removed unused materials.Nivesh Rajbhandari2012-02-09
| * Removed unused images and reduced the size of the larger image files used for...John Mayhew2012-02-01
* | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | removing shadersPushkar Joshi2012-02-09
| * | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
| * | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...hwc4872012-01-31
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| * \ \ Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into wo...hwc4872012-01-30
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| * | | updated from old repohwc4872012-01-27
* | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-01-30
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