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* started the flag materialhwc4872012-04-03
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* Added Paris and Raiders materialshwc4872012-03-22
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* Synchronized material animation speed for pulse material between Ninja and ↵hwc4872012-03-21
| | | | runtime.
* fixes for Runtime line object.hwc4872012-03-21
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* Clear RDGE when an element is deleted and before registering the context.hwc4872012-03-21
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* Runtime canvas & WebGL fixes.hwc4872012-03-20
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* Supporting new and old GL data formats.hwc4872012-03-16
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* Conversion to JSON based file IO for canvas2D and WebGL renderinghwc4872012-03-16
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* Corrections for Uber shader IOhwc4872012-03-14
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* Fixed BumpMetal materialhwc4872012-03-13
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* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13
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* Fix for 2D Canvas runtimeJose Antonio Marquez2012-03-12
| | | | Array was not allowing for multiple items.
* Temp Runtime WebGL FixJose Antonio Marquez2012-03-10
| | | | Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime.
* remap hard coded strings in rdge internal code.hwc4872012-03-09
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* Merge pull request #32 from ericmueller/integrationJose Antonio Marquez Russo2012-03-09
|\ | | | | Added asset folder replacement to runtime load.
| * Added asset folder replacement to runtime load.hwc4872012-03-09
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* | Adding missing file for webGL, still need a fix for runtimeJose Antonio Marquez2012-03-09
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* Adding webGL I/O runtime functionalityJose Antonio Marquez2012-03-09
| | | | There is a problem that needs to be resolved in the CanvasRuntime.
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
| | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
* Fixed a few problems with Plasma material.hwc4872012-03-07
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* Added all materials back inhwc4872012-02-22
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* Adding new RDGE library dataJose Antonio Marquez2012-02-16
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* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15
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* Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
|\ | | | | | | | | Conflicts: js/ninja.reel/ninja.html
| * Undoing experimental changes from the basic webgl shaders.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removing image assets that were being used by deleted WebGL materials.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removed unused materials.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Removed unused images and reduced the size of the larger image files used ↵John Mayhew2012-02-01
| | | | | | | | for shaders.
* | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | removing shadersPushkar Joshi2012-02-09
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| * | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
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| * | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-01-31
| |\ \ | | | | | | | | | | | | working
| * \ \ Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-01-30
| |\ \ \ | | | |/ | | |/| | | | | working
| * | | updated from old repohwc4872012-01-27
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* | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-01-30
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | Conflicts: _scss/compass_app_log.txt _scss/imports/scss/_Stage.scss
| * | | Removed unused images and reduced the size of the larger image files used ↵John Mayhew2012-01-30
| | |/ | |/| | | | | | | for shaders.
| * | Removing unused file from assets/images. This file should not have been ↵John Mayhew2012-01-30
| |/ | | | | | | committed initially.
* / Merged old FileIOJose Antonio Marquez2012-01-27
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>