| Commit message (Collapse) | Author | Age |
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- Requiring all the previously pre-loaded files
- RDGE, Codemirror and gl-matrix are not included via a script tag.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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except if the geometry and materials change.
This is more easy to see with shapes like the brush tool.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Conflicts:
js/ninja.reel/ninja.html
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Conflicts:
.gitignore
js/ninja.reel/ninja.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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controllers.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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between 2d and 3d shape modes.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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canvas is replaced by a 3d canvas (and vice-versa).
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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create a new canvas with all the same values as the canvas being replaced and copying over all the shape data.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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dropdowns in the PI.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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currently work.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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always updating custom section 0.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>
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