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when applying fill and stroke colors.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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IKNINJA-1721 - File dirty marker does not show when modifying elements and IKNinja-1581 and IKNinja-1758 - Paint bucket fill bugs with lines and brush objects. Squashed commit of the following:
commit 7cad082c89911d34a99feeef8e91d22b89cae8f1
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Thu Jun 28 17:52:07 2012 -0700
Fix for not being able to draw linear and radial gradient materials.
I'm turning off pre-flight support of gradients for WebGL since it conflicts with the materials' color support.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit d0df8a2bff052d855bafb7885792b1dfff8eab7d
Merge: 2c67d26 b4b54f6
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Thu Jun 28 17:50:11 2012 -0700
Merge branch 'refs/heads/ninja-internal' into ToolFixes
commit 2c67d264851f0897fdca8ca887c1c82d0e434217
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Thu Jun 28 15:06:13 2012 -0700
IKNINJA-1721 - File dirty marker does not show when modifying elements.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
commit bb4b6a52eb75efb2f435cdb53f810ae3bc1f1fc3
Author: Nivesh Rajbhandari <mqg734@motorola.com>
Date: Thu Jun 28 11:15:34 2012 -0700
IKNinja-1581 and IKNinja-1758 - Paint bucket fill bugs with lines and brush objects.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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and pen. Note that WebGL shapes are not supported yet.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Textures
Conflicts:
assets/canvas-runtime.js
js/io/system/ninjalibrary.json
js/mediators/element-mediator.js
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Conflicts:
js/mediators/element-mediator.js
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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strokes/borders.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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The elementModel is now a getter that will create a new model when needed.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Textures
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- using array controller to bind the current document to all ninja components
- removed open document event
- removed references to the document controller
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Textures
Conflicts:
js/io/system/ninjalibrary.json
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=== true on document open.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Textures
Conflicts:
js/lib/geom/geom-obj.js
js/lib/geom/rectangle.js
js/tools/TagTool.js
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creation
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Linear/RadialGradientMaterials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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the ink bottle tool.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Other shape types will be handled separately for now.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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of whether they are 2d shapes or WebGL shapes.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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well and line shape doesn't have getFillColor method.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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cache because they can easily get out of sync with the actual colors and materials. Instead, we will always query the object for these values.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
js/document/templates/montage-html/default_html.css
js/mediators/element-mediator.js
js/panels/properties.reel/properties.js
js/tools/BrushTool.js
js/tools/LineTool.js
js/tools/PenTool.js
js/tools/SelectionTool.js
js/tools/ShapeTool.js
js/tools/TranslateObject3DTool.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
assets/canvas-runtime.js
js/controllers/elements/shapes-controller.js
js/lib/drawing/world.js
js/lib/geom/geom-obj.js
js/lib/geom/line.js
js/mediators/element-mediator.js
js/panels/presets/animations-presets.reel/animations-presets.js
js/panels/presets/style-presets.reel/style-presets.js
js/panels/presets/transitions-presets.reel/transitions-presets.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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color. Also, dispatching an addElement event when toggling shape from WebGL/canvas2d so timeline can draw correctly.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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IKNinja-1391 - Shapes need to support no-color.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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instead of relying on the shapeModel cache because it can get out of sync.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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adding layers and PI and SelectionController can avoid deselecting and reselecting the element.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Reworked the add and remove elements into 1 function which can take 1 or more elements.
Removed the _element from the selection array
Many other changes related to those 2 changes
Undo/Redo shortcuts are now using montage undo/redo manager.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Conflicts:
js/controllers/elements/shapes-controller.js
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and code cleanup
GOOD status before doing 3D unprojection step
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path
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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by geometry changes.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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This bug was injected by some changes in GLWorld.import.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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