| Commit message (Collapse) | Author | Age |
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE
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instead of relying on the shapeModel cache because it can get out of sync.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Removed saving m-js components as new components broke I/O when present. Also made a fix for checking length of webGL array since first item now is non-user data. (That is to be removed)
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FileIO-Montage-Components
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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Added the ability to save montages component serialization from Ninja. Very rough, but functional.
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Added a padded launch webGL preview delay. This is very temporary, just a work around until RDGE issues are fixed.
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There is a problem that needs to be resolved in the CanvasRuntime.
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Conflicts:
js/document/html-document.js
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Conflicts:
js/document/html-document.js
js/helper-classes/3D/draw-utils.js
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a video
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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FileIO branch pull request
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Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Conflicts:
js/controllers/selection-controller.js
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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a video then wait for a while
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
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Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
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Integration
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integration
Conflicts:
js/preloader/Preloader.js
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fill material for lines.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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integration
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