| Commit message (Collapse) | Author | Age |
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Snapping_II
Conflicts:
js/helper-classes/3D/view-utils.js
js/panels/presets/animations-presets.reel/animations-presets.js
js/panels/presets/style-presets.reel/style-presets.js
js/panels/presets/transitions-presets.reel/transitions-presets.js
js/tools/Translate3DToolBase.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Note that rotating multiple objects when the stage is rotated still doesn't work and flatten still doesn't work.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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adding layers and PI and SelectionController can avoid deselecting and reselecting the element.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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from SnapManager's cache.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Reworked the add and remove elements into 1 function which can take 1 or more elements.
Removed the _element from the selection array
Many other changes related to those 2 changes
Undo/Redo shortcuts are now using montage undo/redo manager.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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- Requiring all the previously pre-loaded files
- RDGE, Codemirror and gl-matrix are not included via a script tag.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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clicked in z.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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This was happening because our hit record's element and the browser's element from point did not match.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <valerio@motorola.com>
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changed to top or side.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
.gitignore
js/ninja.reel/ninja.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>
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