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path: root/js/helper-classes/RDGE/GLRectangle.js
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* Merge branch 'refs/heads/ninja-internal' into SnapManagerFixesNivesh Rajbhandari2012-02-09
|\ | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/Materials/FlatMaterial.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Merge branch 'master' into pentoolPushkar Joshi2012-02-08
| |\ | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js
| * | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
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| * | updated from old repohwc4872012-01-27
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* | | Changed the rendering for canvas 2D rectangle.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | Fixed several typos in Materials import/export code to support toggling ↵Nivesh Rajbhandari2012-02-08
| |/ |/| | | | | | | | | between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Fixing some typos and undeclared variables in GLRectangle and ShapesController.Nivesh Rajbhandari2012-02-07
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Supporting switching materials in the PI. Also, moved makeFillMaterial and ↵Nivesh Rajbhandari2012-02-07
|/ | | | | | makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* First commit of Ninja to ninja-internalPierre Frisch2012-01-27
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>