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* Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-08
|\ | | | | | | | | Conflicts: js/helper-classes/RDGE/Materials/FlatMaterial.js
| * Fixed several typos in Materials import/export code to support toggling ↵Nivesh Rajbhandari2012-02-08
| | | | | | | | | | | | between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Removed unused rdge files from the compiler.hwc4872012-02-08
| | | | | | | | | | switched the preloader to use the compiled version of rdge Updated the rdge binary.
* | Fixed context switching problems in rdgehwc4872012-02-08
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* | test code for deformation shaderhwc4872012-02-07
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* | Added a counter to the renderer that tracks the number of unloaded texture maps.hwc4872012-02-03
| | | | | | | | Started vertex deformations.
* | Added the 'animate' flag to the pulse materialhwc4872012-02-02
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* | added some additional shadershwc4872012-02-02
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* | Removed a console log and set the Plasma material to animating.hwc4872012-02-01
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* | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
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* | Renderer startup handling of non-animated materials.hwc4872012-01-30
| | | | | | | | Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed.
* | updated from old repohwc4872012-01-27
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>