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path: root/js/helper-classes/RDGE/MaterialsLibrary.js
Commit message (Collapse)AuthorAge
* Added all materials back inhwc4872012-02-22
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* Adding all the shaders back inhwc4872012-02-22
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* Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
|\ | | | | | | | | Conflicts: js/ninja.reel/ninja.html
| * Removed unused materials.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * Fixed several typos in Materials import/export code to support toggling ↵Nivesh Rajbhandari2012-02-08
| | | | | | | | | | | | between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-08
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| * Updated tools and PI to get/set materials by binding to appModel's materials ↵Nivesh Rajbhandari2012-02-07
| | | | | | | | | | | | property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Merged old FileIOJose Antonio Marquez2012-01-27
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>