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* BSD LicenseKris Kowal2012-07-09
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* Update copyright boilerplateValerio Virgillito2012-07-06
| | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* fixed a small startup issue with the RDGE library.hwc4872012-06-22
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* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-19
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Textures Conflicts: js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/rdge/materials/cloud-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js
| * Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
| * updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
| | | | | | | | version number
| * fixed remaining namespace bugs ensuring the use of the RDGE namespace ↵John Mayhew2012-04-03
| | | | | | | | everywhere it is required
| * removed unnecessary files from the RDGE build.John Mayhew2012-04-03
| | | | | | | | | | Added back the build batch and shell script files for building the compiled version of RDGE Corrected the build scripts to not include the precompiled.js file twice.
| * Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-02
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
| | * Squashed commit of the following GL integrationValerio Virgillito2012-03-22
| | | | | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * | Recompiled RDGE and put index.html back to loading the compiled version of RDGEJohn Mayhew2012-04-02
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| * | Fixed compiler warningsJohn Mayhew2012-04-02
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| * | -Namespaced all RDGE javascript.John Mayhew2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
* | | Clear RDGE when an element is deleted and before registering the context.hwc4872012-03-21
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* | Merge branch 'refs/heads/Ninja-Internal' into FileIO-Build-CandidateJose Antonio Marquez2012-03-15
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| * | Removing the backup-delete folder and the RDGE tools directory.Valerio Virgillito2012-03-15
| | | | | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* | | Uber material changes for IOhwc4872012-03-12
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* | remap hard coded strings in rdge internal code.hwc4872012-03-09
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* | File IOhwc4872012-03-07
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* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-03-06
|\| | | | | | | | | | | | | integration Conflicts: js/preloader/Preloader.js
| * Squashed commit of preload-fix into MasterValerio Virgillito2012-03-06
| | | | | | | | | | | | | | - Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * Merge pull request #85 from pushkarjoshi/brushtoolValerio Virgillito2012-02-29
| |\ | | | | | | Brushtool
| | * prevent extremely long path rendering (temporary fix)Pushkar Joshi2012-02-29
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| | * changed the registration point of the brush tool icon andPushkar Joshi2012-02-29
| | | | | | | | | | | | added a temporary check to prevent extremely long brush strokes
| | * change in comment onlyPushkar Joshi2012-02-29
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| | * resample the brush stroke so we don't have gaps if the path is drawn rapidly,Pushkar Joshi2012-02-29
| | | | | | | | | | | | | | | | | | | | | and, allow to change the stroke color, and, more efficient stroke rendering by drawing translated radial gradients (instead of creating new gradients for each stroke sample)
| | * Merge branch 'pentool' into brushtoolPushkar Joshi2012-02-28
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| | * \ Merge branch 'pentool' into brushtoolPushkar Joshi2012-02-24
| | |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: imports/codemirror/mode/scheme/scheme.js js/tools/BrushTool.js
| | * | | render the brush stroke as a sequence of rectangles, with each rectangle ↵Pushkar Joshi2012-02-10
| | | | | | | | | | | | | | | | | | | | having its own linear gradient
| | * | | Merge branch 'master' into brushtoolPushkar Joshi2012-02-09
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| | * | | | first phase of simple resampling to prevent tiny segmentsPushkar Joshi2012-02-09
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| * | | | | Merge pull request #79 from pushkarjoshi/pentoolValerio Virgillito2012-02-28
| |\ \ \ \ \ | | | |_|_|/ | | |/| | | Pentool
| | * | | | Merge branch 'master' into pentoolPushkar Joshi2012-02-28
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: manifest.json
| | * | | | | new anchor control guide rendering (smaller handles)Pushkar Joshi2012-02-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and clamp min. width and height to 1 while resizing subpaths
| | * | | | | Bug fixes:Pushkar Joshi2012-02-28
| | | |_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | 1152: allow deleting of multiple paths from inside pen tool 1128: keyboard hotkey shortcut 'P' for pen tool 941: changing width or height of the path scales the path
* | | | | | IOhwc4872012-03-06
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* | | | | | Authortime import of 2d & 3d canvaseshwc4872012-03-06
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* | | | | | Merge branch 'TimelineUber' of github.com:imix23ways/ninja-internal into ↵hwc4872012-03-06
|\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | integration
| * | | | | | Squashed commit of the following:Jonathan Duran2012-02-29
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