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* Merge branch 'refs/heads/ninja-internal' into WebGLFixesNivesh Rajbhandari2012-02-09
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/GLMaterial.js js/helper-classes/RDGE/GLRectangle.js js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/Materials/FlatMaterial.js js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js js/helper-classes/RDGE/Materials/JuliaMaterial.js js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js js/helper-classes/RDGE/Materials/MandelMaterial.js js/helper-classes/RDGE/Materials/PlasmaMaterial.js js/helper-classes/RDGE/Materials/PulseMaterial.js js/helper-classes/RDGE/Materials/RadialBlurMaterial.js js/helper-classes/RDGE/Materials/RadialGradientMaterial.js js/helper-classes/RDGE/Materials/TunnelMaterial.js js/helper-classes/RDGE/Materials/TwistMaterial.js js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/src/core/script/renderer.js js/panels/Materials/Materials.xml Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Fixed bad merge in FlatMaterials.Nivesh Rajbhandari2012-02-09
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Merge branch 'refs/heads/ninja-internal' into SnapManagerFixesNivesh Rajbhandari2012-02-09
| |\ | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/Materials/FlatMaterial.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | * fill all paths even if they are openPushkar Joshi2012-02-08
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| | * Merge branch 'master' into pentoolPushkar Joshi2012-02-08
| | |\ | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js
| | * | bug fixes for better anchor point rotation and removing snapping on hover ↵Pushkar Joshi2012-02-08
| | | | | | | | | | | | | | | | and mouse down
| | * | some minor bug fixes and code cleanupPushkar Joshi2012-02-07
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| | * | Merge branch 'master' into pentoolPushkar Joshi2012-02-07
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| | * | | don't use colorToHex function because it only works for 3D color (needs a ↵Pushkar Joshi2012-02-07
| | | | | | | | | | | | | | | | | | | | fix to colorToHex)
| | * | | Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentoolPushkar Joshi2012-02-02
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| | | * | | Removed a console log and set the Plasma material to animating.hwc4872012-02-01
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| | | * | | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
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| | | * | | Renderer startup handling of non-animated materials.hwc4872012-01-30
| | | | | | | | | | | | | | | | | | | | | | | | Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed.
| | | * | | updated from old repohwc4872012-01-27
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| | * | | | make GLAnchorPoint functions as part of its prototypePushkar Joshi2012-02-01
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| | * | | | avoid overriding GlGeomObj translate methodPushkar Joshi2012-02-01
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| | * | | | when selecting anchor points, first check if the selected anchor position is ↵Pushkar Joshi2012-02-01
| | | | | | | | | | | | | | | | | | | | | | | | close enough
| | * | | | performance improvement: add most of the GLSubpath functions to its prototypePushkar Joshi2012-02-01
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| | * | | | display the anchor point to be selected on mouse hoverPushkar Joshi2012-01-31
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| | * | | | do the fill before the stroke for the path, so the stroke width renders acc. ↵Pushkar Joshi2012-01-30
| | | | | | | | | | | | | | | | | | | | | | | | to user specification
| | * | | | Merge pushkar branch on gerritt with github versionPushkar Joshi2012-01-30
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| * | | | Changed the rendering for canvas 2D rectangle.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Reversed the orientation of one of the triangles for WebGL rendering.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | | Removed unused materials.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | | Merging WebGL changes that allow users to modify different shape instances. ↵Nivesh Rajbhandari2012-02-09
|/ / / / | | | | | | | | | | | | | | | | | | | | Also, merging in changes that improve rendering performance by not updating static materials. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | / Fixed several typos in Materials import/export code to support toggling ↵Nivesh Rajbhandari2012-02-08
| |_|/ |/| | | | | | | | | | | | | | between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | id's must start with a letter, so our workaround for using uuid for RDGE ↵Nivesh Rajbhandari2012-02-07
| | | | | | | | | | | | | | | | | | canvas id's won't work because they often start with a number. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | Fixing some typos and undeclared variables in GLRectangle and ShapesController.Nivesh Rajbhandari2012-02-07
| | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | Supporting switching materials in the PI. Also, moved makeFillMaterial and ↵Nivesh Rajbhandari2012-02-07
| | | | | | | | | | | | | | | | | | makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | Updated tools and PI to get/set materials by binding to appModel's materials ↵Nivesh Rajbhandari2012-02-07
| |/ |/| | | | | | | | | property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | Fixes for montage integrationValerio Virgillito2012-02-02
|/ | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* First commit of Ninja to ninja-internalPierre Frisch2012-01-27
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>