Commit message (Collapse) | Author | Age | |
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* | Changed the rendering for canvas 2D rectangle. | hwc487 | 2012-02-08 |
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* | Reversed the orientation of one of the triangles for WebGL rendering. | hwc487 | 2012-02-08 |
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* | Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working | hwc487 | 2012-02-08 |
|\ | | | | | | | | | Conflicts: js/helper-classes/RDGE/Materials/FlatMaterial.js | ||
| * | Fixed several typos in Materials import/export code to support toggling ↵ | Nivesh Rajbhandari | 2012-02-08 |
| | | | | | | | | | | | | between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
* | | Removed unused rdge files from the compiler. | hwc487 | 2012-02-08 |
| | | | | | | | | | | switched the preloader to use the compiled version of rdge Updated the rdge binary. | ||
* | | Fixed context switching problems in rdge | hwc487 | 2012-02-08 |
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* | | Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working | hwc487 | 2012-02-07 |
|\| | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/GLRectangle.js js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js | ||
| * | id's must start with a letter, so our workaround for using uuid for RDGE ↵ | Nivesh Rajbhandari | 2012-02-07 |
| | | | | | | | | | | | | canvas id's won't work because they often start with a number. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
| * | Fixing some typos and undeclared variables in GLRectangle and ShapesController. | Nivesh Rajbhandari | 2012-02-07 |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
| * | Supporting switching materials in the PI. Also, moved makeFillMaterial and ↵ | Nivesh Rajbhandari | 2012-02-07 |
| | | | | | | | | | | | | makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
| * | Updated tools and PI to get/set materials by binding to appModel's materials ↵ | Nivesh Rajbhandari | 2012-02-07 |
| | | | | | | | | | | | | property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | ||
* | | test code for deformation shader | hwc487 | 2012-02-07 |
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* | | Added a counter to the renderer that tracks the number of unloaded texture maps. | hwc487 | 2012-02-03 |
| | | | | | | | | Started vertex deformations. | ||
* | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵ | hwc487 | 2012-02-03 |
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| * | Fixes for montage integration | Valerio Virgillito | 2012-02-02 |
| | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com> | ||
* | | Added the 'animate' flag to the pulse material | hwc487 | 2012-02-02 |
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* | | added some additional shaders | hwc487 | 2012-02-02 |
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* | | Removed a console log and set the Plasma material to animating. | hwc487 | 2012-02-01 |
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* | | changes to allow minimal rendering ofnon-animated materials. | hwc487 | 2012-02-01 |
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* | | Renderer startup handling of non-animated materials. | hwc487 | 2012-01-30 |
| | | | | | | | | Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed. | ||
* | | updated from old repo | hwc487 | 2012-01-27 |
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* | First commit of Ninja to ninja-internal | Pierre Frisch | 2012-01-27 |
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com> |