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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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RDGE
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Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
hwc487
2012-02-07
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id's must start with a letter, so our workaround for using uuid for RDGE canv...
Nivesh Rajbhandari
2012-02-07
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Fixing some typos and undeclared variables in GLRectangle and ShapesController.
Nivesh Rajbhandari
2012-02-07
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Supporting switching materials in the PI. Also, moved makeFillMaterial and ma...
Nivesh Rajbhandari
2012-02-07
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Updated tools and PI to get/set materials by binding to appModel's materials ...
Nivesh Rajbhandari
2012-02-07
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test code for deformation shader
hwc487
2012-02-07
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Added a counter to the renderer that tracks the number of unloaded texture maps.
hwc487
2012-02-03
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...
hwc487
2012-02-03
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Fixes for montage integration
Valerio Virgillito
2012-02-02
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Added the 'animate' flag to the pulse material
hwc487
2012-02-02
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added some additional shaders
hwc487
2012-02-02
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Removed a console log and set the Plasma material to animating.
hwc487
2012-02-01
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changes to allow minimal rendering ofnon-animated materials.
hwc487
2012-02-01
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Renderer startup handling of non-animated materials.
hwc487
2012-01-30
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updated from old repo
hwc487
2012-01-27
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First commit of Ninja to ninja-internal
Pierre Frisch
2012-01-27