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* | | | | | WebGL file I/Ohwc4872012-02-29
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* | | | | Color fix for line shapes.hwc4872012-02-27
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* | | | | Changed the hardcoded publish setting for a PI fix.hwc4872012-02-27
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* | | | | Fixed various rendering bugs.hwc4872012-02-27
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* | | | | bug fixes for canvas 2d shape drawing.hwc4872012-02-23
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* | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-02-23
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | integration Conflicts: js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/Materials/PulseMaterial.js js/helper-classes/RDGE/Materials/RadialBlurMaterial.js js/helper-classes/RDGE/src/tools/rdge-compiled.js js/preloader/Preloader.js
| * | | PulseMaterial and RadialBlurMaterial had typos in their import code.Nivesh Rajbhandari2012-02-22
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.Nivesh Rajbhandari2012-02-22
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back ↵Nivesh Rajbhandari2012-02-22
| | | | | | | | | | | | | | | | | | | | | | | | WebGL materials." This reverts commit 96a0a8c916533eb5625816192ed38488f639326d.
| * | | Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL ↵Nivesh Rajbhandari2012-02-22
| | | | | | | | | | | | | | | | | | | | | | | | materials. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | GL save and reload.hwc4872012-02-22
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* | | | Runtime classeshwc4872012-02-22
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* | | | Added all materials back inhwc4872012-02-22
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* | | | Adding all the shaders back inhwc4872012-02-22
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* | | | Adding bug fixes.hwc4872012-02-22
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* | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: js/ninja.reel/ninja.html
| * | | Support export/import of GLLine data.Nivesh Rajbhandari2012-02-10
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Removing some console logs. I kept in the ones that signify error cases.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Updated linear and radial gradient materials import/export routines.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Merging changes for rectangle drawing.Nivesh Rajbhandari2012-02-09
| |\ \ \ | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | * | | Changed the rendering for canvas 2D rectangle.hwc4872012-02-08
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| | * | | Reversed the orientation of one of the triangles for WebGL rendering.hwc4872012-02-08
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| | * | | Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-08
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/Materials/FlatMaterial.js
| | * | | | Removed unused rdge files from the compiler.hwc4872012-02-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | switched the preloader to use the compiled version of rdge Updated the rdge binary.
| | * | | | Fixed context switching problems in rdgehwc4872012-02-08
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| | * | | | Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-07
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/GLRectangle.js js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js
| | * | | | | test code for deformation shaderhwc4872012-02-07
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| | * | | | | Added a counter to the renderer that tracks the number of unloaded texture maps.hwc4872012-02-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Started vertex deformations.
| | * | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-02-03
| | |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | working
| | * | | | | | Added the 'animate' flag to the pulse materialhwc4872012-02-02
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| | * | | | | | added some additional shadershwc4872012-02-02
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| * | | | | | | Merge branch 'refs/heads/ninja-internal' into WebGLFixesNivesh Rajbhandari2012-02-09
| |\ \ \ \ \ \ \ | | | |_|_|_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/GLMaterial.js js/helper-classes/RDGE/GLRectangle.js js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/Materials/FlatMaterial.js js/helper-classes/RDGE/Materials/IridescentScalesMaterial.js js/helper-classes/RDGE/Materials/JuliaMaterial.js js/helper-classes/RDGE/Materials/KeleidoscopeMaterial.js js/helper-classes/RDGE/Materials/MandelMaterial.js js/helper-classes/RDGE/Materials/PlasmaMaterial.js js/helper-classes/RDGE/Materials/PulseMaterial.js js/helper-classes/RDGE/Materials/RadialBlurMaterial.js js/helper-classes/RDGE/Materials/RadialGradientMaterial.js js/helper-classes/RDGE/Materials/TunnelMaterial.js js/helper-classes/RDGE/Materials/TwistMaterial.js js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/src/core/script/renderer.js js/panels/Materials/Materials.xml Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | | Removed unused materials.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | | Merging WebGL changes that allow users to modify different shape instances. ↵Nivesh Rajbhandari2012-02-09
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also, merging in changes that improve rendering performance by not updating static materials. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | | | | | Fixed bad merge in FlatMaterials.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | Merge branch 'refs/heads/ninja-internal' into SnapManagerFixesNivesh Rajbhandari2012-02-09
| |\ \ \ \ \ \ | | | |_|_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/Materials/FlatMaterial.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | Changed the rendering for canvas 2D rectangle.Nivesh Rajbhandari2012-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | | Reversed the orientation of one of the triangles for WebGL rendering.Nivesh Rajbhandari2012-02-09
| | |/ / / / | |/| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | Fixed several typos in Materials import/export code to support toggling ↵Nivesh Rajbhandari2012-02-08
| | |_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | between 2d and 3d shape modes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | | | fill all paths even if they are openPushkar Joshi2012-02-08
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| * | | | Merge branch 'master' into pentoolPushkar Joshi2012-02-08
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js
| * | | | bug fixes for better anchor point rotation and removing snapping on hover ↵Pushkar Joshi2012-02-08
| | | | | | | | | | | | | | | | | | | | and mouse down
| * | | | some minor bug fixes and code cleanupPushkar Joshi2012-02-07
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| * | | | Merge branch 'master' into pentoolPushkar Joshi2012-02-07
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| * | | | don't use colorToHex function because it only works for 3D color (needs a ↵Pushkar Joshi2012-02-07
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