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Commit message (Expand)AuthorAge
* changed the registration point of the brush tool icon andPushkar Joshi2012-02-29
* change in comment onlyPushkar Joshi2012-02-29
* resample the brush stroke so we don't have gaps if the path is drawn rapidly,Pushkar Joshi2012-02-29
* Merge branch 'pentool' into brushtoolPushkar Joshi2012-02-28
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| * Merge branch 'master' into pentoolPushkar Joshi2012-02-28
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| | * Reverting the export for publish property since its only used for testing.Valerio Virgillito2012-02-27
| | * Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into int...hwc4872012-02-23
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| | * | GL save and reload.hwc4872012-02-22
| | * | Runtime classeshwc4872012-02-22
| | * | Added all materials back inhwc4872012-02-22
| | * | Adding all the shaders back inhwc4872012-02-22
| | * | Adding bug fixes.hwc4872012-02-22
| * | | new anchor control guide rendering (smaller handles)Pushkar Joshi2012-02-28
| * | | Bug fixes:Pushkar Joshi2012-02-28
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* | | Merge branch 'pentool' into brushtoolPushkar Joshi2012-02-24
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| * | PulseMaterial and RadialBlurMaterial had typos in their import code.Nivesh Rajbhandari2012-02-22
| * | Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.Nivesh Rajbhandari2012-02-22
| * | Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back ...Nivesh Rajbhandari2012-02-22
| * | Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL ma...Nivesh Rajbhandari2012-02-22
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| * Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
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| | * Support export/import of GLLine data.Nivesh Rajbhandari2012-02-10
| | * Removing some console logs. I kept in the ones that signify error cases.Nivesh Rajbhandari2012-02-09
| | * Updated linear and radial gradient materials import/export routines.Nivesh Rajbhandari2012-02-09
| | * Merging changes for rectangle drawing.Nivesh Rajbhandari2012-02-09
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| | | * Changed the rendering for canvas 2D rectangle.hwc4872012-02-08
| | | * Reversed the orientation of one of the triangles for WebGL rendering.hwc4872012-02-08
| | | * Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-08
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| | | * | Removed unused rdge files from the compiler.hwc4872012-02-08
| | | * | Fixed context switching problems in rdgehwc4872012-02-08
| | | * | Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-07
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| | | * | | test code for deformation shaderhwc4872012-02-07
| | | * | | Added a counter to the renderer that tracks the number of unloaded texture maps.hwc4872012-02-03
| | | * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...hwc4872012-02-03
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| | | * | | | Added the 'animate' flag to the pulse materialhwc4872012-02-02
| | | * | | | added some additional shadershwc4872012-02-02
| | * | | | | Merge branch 'refs/heads/ninja-internal' into WebGLFixesNivesh Rajbhandari2012-02-09
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| | * | | | | | Removed unused materials.Nivesh Rajbhandari2012-02-09
| | * | | | | | Merging WebGL changes that allow users to modify different shape instances. A...Nivesh Rajbhandari2012-02-09
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| * | | | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | | | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * \ \ \ \ \ \ Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-08
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| * | | | | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-02
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| * | | | | | | Merged old FileIOJose Antonio Marquez2012-01-27
* | | | | | | | render the brush stroke as a sequence of rectangles, with each rectangle havi...Pushkar Joshi2012-02-10
* | | | | | | | Merge branch 'master' into brushtoolPushkar Joshi2012-02-09
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| * | | | | | | Fixed bad merge in FlatMaterials.Nivesh Rajbhandari2012-02-09
| * | | | | | | Merge branch 'refs/heads/ninja-internal' into SnapManagerFixesNivesh Rajbhandari2012-02-09
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| * | | | | | | Changed the rendering for canvas 2D rectangle.Nivesh Rajbhandari2012-02-09
| * | | | | | | Reversed the orientation of one of the triangles for WebGL rendering.Nivesh Rajbhandari2012-02-09
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| * | | | | | Fixed several typos in Materials import/export code to support toggling betwe...Nivesh Rajbhandari2012-02-08
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