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* Fixed bad merge in FlatMaterials.Nivesh Rajbhandari2012-02-09
* Merge branch 'refs/heads/ninja-internal' into SnapManagerFixesNivesh Rajbhandari2012-02-09
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| * fill all paths even if they are openPushkar Joshi2012-02-08
| * Merge branch 'master' into pentoolPushkar Joshi2012-02-08
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| * | bug fixes for better anchor point rotation and removing snapping on hover and...Pushkar Joshi2012-02-08
| * | some minor bug fixes and code cleanupPushkar Joshi2012-02-07
| * | Merge branch 'master' into pentoolPushkar Joshi2012-02-07
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| * | | don't use colorToHex function because it only works for 3D color (needs a fix...Pushkar Joshi2012-02-07
| * | | Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentoolPushkar Joshi2012-02-02
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| | * | | Removed a console log and set the Plasma material to animating.hwc4872012-02-01
| | * | | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
| | * | | Renderer startup handling of non-animated materials.hwc4872012-01-30
| | * | | updated from old repohwc4872012-01-27
| * | | | make GLAnchorPoint functions as part of its prototypePushkar Joshi2012-02-01
| * | | | avoid overriding GlGeomObj translate methodPushkar Joshi2012-02-01
| * | | | when selecting anchor points, first check if the selected anchor position is ...Pushkar Joshi2012-02-01
| * | | | performance improvement: add most of the GLSubpath functions to its prototypePushkar Joshi2012-02-01
| * | | | display the anchor point to be selected on mouse hoverPushkar Joshi2012-01-31
| * | | | do the fill before the stroke for the path, so the stroke width renders acc. ...Pushkar Joshi2012-01-30
| * | | | Merge pushkar branch on gerritt with github versionPushkar Joshi2012-01-30
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* | | | Changed the rendering for canvas 2D rectangle.Nivesh Rajbhandari2012-02-09
* | | | Reversed the orientation of one of the triangles for WebGL rendering.Nivesh Rajbhandari2012-02-09
* | | | Fixed several typos in Materials import/export code to support toggling betwe...Nivesh Rajbhandari2012-02-08
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* | | id's must start with a letter, so our workaround for using uuid for RDGE canv...Nivesh Rajbhandari2012-02-07
* | | Fixing some typos and undeclared variables in GLRectangle and ShapesController.Nivesh Rajbhandari2012-02-07
* | | Supporting switching materials in the PI. Also, moved makeFillMaterial and ma...Nivesh Rajbhandari2012-02-07
* | | Updated tools and PI to get/set materials by binding to appModel's materials ...Nivesh Rajbhandari2012-02-07
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* | Fixes for montage integrationValerio Virgillito2012-02-02
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27