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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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Author
Age
*
Removed unused materials.
Nivesh Rajbhandari
2012-02-09
*
Merging WebGL changes that allow users to modify different shape instances. A...
Nivesh Rajbhandari
2012-02-09
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Fixed several typos in Materials import/export code to support toggling betwe...
Nivesh Rajbhandari
2012-02-08
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id's must start with a letter, so our workaround for using uuid for RDGE canv...
Nivesh Rajbhandari
2012-02-07
*
Fixing some typos and undeclared variables in GLRectangle and ShapesController.
Nivesh Rajbhandari
2012-02-07
*
Supporting switching materials in the PI. Also, moved makeFillMaterial and ma...
Nivesh Rajbhandari
2012-02-07
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Updated tools and PI to get/set materials by binding to appModel's materials ...
Nivesh Rajbhandari
2012-02-07
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Attempt to fix initialization bug for snap-manager
Jose Antonio Marquez
2012-02-06
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Handle delete of multiple objects. Also, have deletion go through the mediato...
Nivesh Rajbhandari
2012-02-03
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Update grid and planes when elementChange event signifies the "matrix", "left...
Nivesh Rajbhandari
2012-02-03
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Update grid and planes when elementChange event signifies the "matrix", "left...
Nivesh Rajbhandari
2012-02-03
*
Fixes for montage integration
Valerio Virgillito
2012-02-02
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Integrating Pan and Zoom tool and snap manager fixes.
Nivesh Rajbhandari
2012-02-02
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Adding legal attribution for decompose matrix routine.
Nivesh Rajbhandari
2012-02-02
*
Removing unused Properties3D file since those values are now saved with the m...
Nivesh Rajbhandari
2012-01-30
*
Syncing stage view when rotating stage.
Nivesh Rajbhandari
2012-01-30
*
First commit of Ninja to ninja-internal
Pierre Frisch
2012-01-27