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* Creating shapes in a containerhwc4872012-04-27
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* canvas interactionhwc4872012-04-26
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* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-25
|\ | | | | | | Canvas-interaction
| * Merge branch 'master' into pentoolPushkar Joshi2012-04-19
| |\ | | | | | | | | | | | | Conflicts: js/helper-classes/3D/view-utils.js
| * \ Merge branch 'master' into pentoolPushkar Joshi2012-04-17
| |\ \ | | | | | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * | | snapping feedback for pen tool, correct for subpaths that may lie on rotated ↵Pushkar Joshi2012-04-09
| | | | | | | | | | | | | | | | canvas, and with a rotated view
| * | | Merge branch 'master' into pentoolPushkar Joshi2012-04-06
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| * | | | complete version of the code for rendering selected subpath anchor points ↵Pushkar Joshi2012-04-06
| | | | | | | | | | | | | | | | | | | | and path overlay (code needs cleanup)...still buggy if creating new paths
| * | | | Merge branch 'master' into pentoolPushkar Joshi2012-04-04
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * | | | | render the pen path with local coordinates, but use stage world coordinates ↵Pushkar Joshi2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to position the canvas on which the path is rendered AND add data-montage- to the ids in the pen and brush reels AND fix a bug with pen stroke transparency not working
* | | | | | canvas interactionhwc4872012-04-23
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* | | | | Merge pull request #168 from mqg734/EricMergeValerio Virgillito2012-04-19
|\ \ \ \ \ | | | | | | | | | | | | Merging Eric's snapping and tool fixes into master.
| * | | | | Fixing some more merge issues.Nivesh Rajbhandari2012-04-18
| | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | | Allow snapping to unselected objectshwc4872012-04-17
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| * | | | | 3D rotationhwc4872012-04-13
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| * | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-13
| |\ \ \ \ \ | | | |_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Snapping_II Conflicts: js/helper-classes/3D/view-utils.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js js/tools/Translate3DToolBase.js
| * | | | | 3D Rotate changeshwc4872012-04-13
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| * | | | | Rotate3D tool changeshwc4872012-04-11
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| * | | | | translate3DObject tool fixes.hwc4872012-04-05
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* | | | | Grid should redraw on elementChanging as well as elementChange.Nivesh Rajbhandari2012-04-17
| |/ / / |/| | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | Fixing selection/tag layout drawing when canvas and image elements have borders.Nivesh Rajbhandari2012-04-12
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | Borders are not factored into offset calculations by the browser, so we have ↵Nivesh Rajbhandari2012-04-12
| | | | | | | | | | | | | | | | | | | | | | | | to adjust for them. Also, we should set webkit-transform-style to preserve-3d if elements are rotated (until we also support flattened mode). Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | offsets should be calculated on offsetParent instead of parentElement.Nivesh Rajbhandari2012-04-11
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | Single perspective fix.Nivesh Rajbhandari2012-04-09
| | | | | | | | | | | | | | | | | | | | | | | | Note that rotating multiple objects when the stage is rotated still doesn't work and flatten still doesn't work. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | Merge branch 'refs/heads/ToolFixes' into WebGLMaterialsNivesh Rajbhandari2012-04-04
|\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/document/templates/montage-html/default_html.css js/mediators/element-mediator.js js/panels/properties.reel/properties.js js/tools/BrushTool.js js/tools/LineTool.js js/tools/PenTool.js js/tools/SelectionTool.js js/tools/ShapeTool.js js/tools/TranslateObject3DTool.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Merge branch 'refs/heads/ninja-internal' into ToolFixesNivesh Rajbhandari2012-04-04
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| | * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-04
| | |\ \ \ | | | | |/ | | | |/| | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/lib/drawing/world.js
| | * | | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
| | * | | updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | version number
| | * | | fixed remaining namespace bugs ensuring the use of the RDGE namespace ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | everywhere it is required
| | * | | removed unnecessary files from the RDGE build.John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | Added back the build batch and shell script files for building the compiled version of RDGE Corrected the build scripts to not include the precompiled.js file twice.
| | * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-02
| | |\ \ \ | | | | |/ | | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
| | * | | Recompiled RDGE and put index.html back to loading the compiled version of RDGEJohn Mayhew2012-04-02
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| | * | | Fixed compiler warningsJohn Mayhew2012-04-02
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| | * | | -Namespaced all RDGE javascript.John Mayhew2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
| * | | | Adding replaceElement routine and event so Timeline can avoid removing and ↵Nivesh Rajbhandari2012-04-04
| | |_|/ | |/| | | | | | | | | | | | | | | | | | adding layers and PI and SelectionController can avoid deselecting and reselecting the element. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Need to set elementModel.isIn2DSnapCache flag to false when removing element ↵Nivesh Rajbhandari2012-04-04
| | | | | | | | | | | | | | | | | | | | | | | | from SnapManager's cache. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Squashed commit of Preparing for the montage undo-manager: Architecture changesValerio Virgillito2012-04-04
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | Reworked the add and remove elements into 1 function which can take 1 or more elements. Removed the _element from the selection array Many other changes related to those 2 changes Undo/Redo shortcuts are now using montage undo/redo manager. Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * | File IO for the brush stroke AND changing the data type of brush stroke from ↵Pushkar Joshi2012-03-27
| | | | | | | | | | | | GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE
| * | Merge branch 'master' into brushtoolPushkar Joshi2012-03-27
| |\ \ | | | | | | | | | | | | | | | | Conflicts: js/controllers/elements/shapes-controller.js
| * | | Almost working version of brush tool that uses only local coordinates to ↵Pushkar Joshi2012-03-23
| | | | | | | | | | | | | | | | store the brush stroke points. Current version does not yet update the width and height of the brush stroke canvas upon changing the brush stroke through the PI. Also, current version does not obtain 3D position of points properly from the drawing tool base (see BrushTool _getUnsnappedPosition)
* | | | Merge branch 'refs/heads/ninja-internal' into WebGLMaterialsNivesh Rajbhandari2012-03-27
|\ \ \ \ | | |/ / | |/| | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Squashed commit of the following GL integrationValerio Virgillito