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| * | Merge branch 'master' into pentoolPushkar Joshi2012-04-17
| |\ \ | | | | | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * | | snapping feedback for pen tool, correct for subpaths that may lie on rotated ↵Pushkar Joshi2012-04-09
| | | | | | | | | | | | | | | | canvas, and with a rotated view
| * | | Merge branch 'master' into pentoolPushkar Joshi2012-04-06
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| * | | | complete version of the code for rendering selected subpath anchor points ↵Pushkar Joshi2012-04-06
| | | | | | | | | | | | | | | | | | | | and path overlay (code needs cleanup)...still buggy if creating new paths
| * | | | Merge branch 'master' into pentoolPushkar Joshi2012-04-04
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * | | | | render the pen path with local coordinates, but use stage world coordinates ↵Pushkar Joshi2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to position the canvas on which the path is rendered AND add data-montage- to the ids in the pen and brush reels AND fix a bug with pen stroke transparency not working
* | | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-19
|\ \ \ \ \ \ | | |_|_|_|/ | |/| | | | | | | | | | Textures
| * | | | | Merge pull request #168 from mqg734/EricMergeValerio Virgillito2012-04-19
| |\ \ \ \ \ | | | | | | | | | | | | | | Merging Eric's snapping and tool fixes into master.
| | * | | | | Fixing some more merge issues.Nivesh Rajbhandari2012-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | * | | | | Allow snapping to unselected objectshwc4872012-04-17
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| | * | | | | 3D rotationhwc4872012-04-13
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| | * | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-13
| | |\ \ \ \ \ | | | | |_|_|/ | | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Snapping_II Conflicts: js/helper-classes/3D/view-utils.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js js/tools/Translate3DToolBase.js
| | * | | | | 3D Rotate changeshwc4872012-04-13
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| | * | | | | Rotate3D tool changeshwc4872012-04-11
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| | * | | | | translate3DObject tool fixes.hwc4872012-04-05
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* | | | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-19
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Textures Conflicts: js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/rdge/materials/cloud-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js
| * | | | | Grid should redraw on elementChanging as well as elementChange.Nivesh Rajbhandari2012-04-17
| | |/ / / | |/| | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Fixing selection/tag layout drawing when canvas and image elements have borders.Nivesh Rajbhandari2012-04-12
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Borders are not factored into offset calculations by the browser, so we have ↵Nivesh Rajbhandari2012-04-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to adjust for them. Also, we should set webkit-transform-style to preserve-3d if elements are rotated (until we also support flattened mode). Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | offsets should be calculated on offsetParent instead of parentElement.Nivesh Rajbhandari2012-04-11
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Single perspective fix.Nivesh Rajbhandari2012-04-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Note that rotating multiple objects when the stage is rotated still doesn't work and flatten still doesn't work. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | | Merge branch 'refs/heads/ToolFixes' into WebGLMaterialsNivesh Rajbhandari2012-04-04
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: js/document/templates/montage-html/default_html.css js/mediators/element-mediator.js js/panels/properties.reel/properties.js js/tools/BrushTool.js js/tools/LineTool.js js/tools/PenTool.js js/tools/SelectionTool.js js/tools/ShapeTool.js js/tools/TranslateObject3DTool.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | * | | | Merge branch 'refs/heads/ninja-internal' into ToolFixesNivesh Rajbhandari2012-04-04
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| | | * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-04
| | | |\ \ \ | | | | | |/ | | | | |/| | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/lib/drawing/world.js
| | | * | | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
| | | * | | updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | version number
| | | * | | fixed remaining namespace bugs ensuring the use of the RDGE namespace ↵John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | everywhere it is required
| | | * | | removed unnecessary files from the RDGE build.John Mayhew2012-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added back the build batch and shell script files for building the compiled version of RDGE Corrected the build scripts to not include the precompiled.js file twice.
| | | * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-02
| | | |\ \ \ | | | | | |/ | | | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
| | | * | | Recompiled RDGE and put index.html back to loading the compiled version of RDGEJohn Mayhew2012-04-02
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| | | * | | Fixed compiler warningsJohn Mayhew2012-04-02
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| | | * | | -Namespaced all RDGE javascript.John Mayhew2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
| | * | | | Adding replaceElement routine and event so Timeline can avoid removing and ↵Nivesh Rajbhandari2012-04-04
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