aboutsummaryrefslogtreecommitdiff
path: root/js/io/system/ninjalibrary.json
Commit message (Collapse)AuthorAge
* Fixed authortime & runtime for twist vertex shader.hwc4872012-05-29
|
* Updates for WebGL/Canvas 2D authortime and runtime gradients.hwc4872012-05-18
|
* Linear & radial gradients for runtime fixeshwc4872012-05-17
|
* Merge branch 'refs/heads/ninja-internal' into WebGLFixesNivesh Rajbhandari2012-05-10
|\ | | | | | | | | | | | | Conflicts: js/io/system/ninjalibrary.json Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Squashed commit of google-components into masterValerio Virgillito2012-05-09
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* | Converting canvas runtime to use prototypes for geom obj, rectangle, oval ↵Nivesh Rajbhandari2012-05-03
|/ | | | | | and line. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Updating the canvas runtime files for gradient and rectangle radius fixes.Nivesh Rajbhandari2012-04-25
| | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵John Mayhew2012-04-03
| | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
* updated the rdge compiled version and its runtime, incremented rdge library ↵John Mayhew2012-04-03
| | | | version number
* Squashed commit of the following GL integrationValerio Virgillito2012-03-22
| | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* Temp I/O functionality for M-JS componentsJose Antonio Marquez2012-03-18
| | | | Added the ability to save montages component serialization from Ninja. Very rough, but functional.
* Adding I/O functionality to RDGEJose Antonio Marquez2012-03-08
| | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
* Adding new RDGE library dataJose Antonio Marquez2012-02-16
|
* Setting up webGL local library (assets)Jose Antonio Marquez2012-02-15
|
* Adding a purge library methodJose Antonio Marquez2012-02-08
| | | | Added a delete libraries function to delete all libraries in Chrome sandbox (as in a force delete). Also updated descriptor files to go with new directory layout of files and relation to the relatives paths used by the packed app and it's manifest.
* Single file library syncingJose Antonio Marquez2012-02-06
| | | | Added the ability to store locally in chrome single file libraries used by Ninja. Working on adding multi-file libraries.
* Adding logic to copy ninja librariesJose Antonio Marquez2012-02-06
Setting up the logic to handling copying ninja required libraries into the app local file system sandbox to be used by cloud simulator.