| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
rendering)
|
|
|
|
| |
This is to ensure there are no conflicts with older working files.
|
|
|
|
| |
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
|
|
|
| |
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
|
|
|
| |
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
|
|
|
|
| |
Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support.
|
|
|
|
| |
version number
|
|
|
|
| |
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
|
|
|
|
| |
Added the ability to save montages component serialization from Ninja. Very rough, but functional.
|
|
|
|
| |
Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja.
|
| |
|
| |
|
|
|
|
| |
Added a delete libraries function to delete all libraries in Chrome sandbox (as in a force delete). Also updated descriptor files to go with new directory layout of files and relation to the relatives paths used by the packed app and it's manifest.
|
|
|
|
| |
Added the ability to store locally in chrome single file libraries used by Ninja. Working on adding multi-file libraries.
|
|
Setting up the logic to handling copying ninja required libraries into the app local file system sandbox to be used by cloud simulator.
|