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* Converting geom-obj to object literal notation.Nivesh Rajbhandari2012-05-02
| | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* canvas interactionhwc4872012-04-26
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* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-04-25
|\ | | | | | | Canvas-interaction
| * Merge branch 'master' into pentoolPushkar Joshi2012-04-17
| |\ | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * \ Merge branch 'master' into pentoolPushkar Joshi2012-04-06
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| * \ \ Merge branch 'master' into pentoolPushkar Joshi2012-04-04
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: js/tools/PenTool.js
| * | | | working File I/O for pen tool created paths and some minor bug fixes ↵Pushkar Joshi2012-04-03
| | | | | | | | | | | | | | | | | | | | (correctly setting the canvas for brush stroke file I/O, correct plane matrix for file I/O)
* | | | | canvas interactionhwc4872012-04-23
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* | | | Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
|\ \ \ \ | |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: assets/canvas-runtime.js js/controllers/elements/shapes-controller.js js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/geom/line.js js/mediators/element-mediator.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Merge branch 'refs/heads/ninja-internal' into WebGLFileIONivesh Rajbhandari2012-03-30
| |\| | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Updated shapes to always check for its stroke and fill colors and materials ↵Nivesh Rajbhandari2012-03-29
| | | | | | | | | | | | | | | | | | | | | | | | instead of relying on the shapeModel cache because it can get out of sync. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-04
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/lib/drawing/world.js
| * | | Squashed commit of Preparing for the montage undo-manager: Architecture changesValerio Virgillito2012-04-04
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | Reworked the add and remove elements into 1 function which can take 1 or more elements. Removed the _element from the selection array Many other changes related to those 2 changes Undo/Redo shortcuts are now using montage undo/redo manager. Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* | | removed old unused import and export functions.John Mayhew2012-04-03
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* | | fixed remaining namespace bugs ensuring the use of the RDGE namespace ↵John Mayhew2012-04-03
| | | | | | | | | | | | everywhere it is required
* | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-02
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
| * | Merge branch 'master' into brushtoolPushkar Joshi2012-03-27
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| | * Fixed issue with WebGL materials not working after file-save or ↵Nivesh Rajbhandari2012-03-26
| | | | | | | | | | | | | | | | | | chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | File IO for the brush stroke AND changing the data type of brush stroke from ↵Pushkar Joshi2012-03-27
| |/ | | | | | | GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE
| * Check for a authortime animation setting in the draw routine for WebGL.Nivesh Rajbhandari2012-03-24
| | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Merge branch 'refs/heads/montage-integration' into WebGL-Animation-CheckBoxNivesh Rajbhandari2012-03-24
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| | * Fixed a problem switching from 3D to 2D and back to 3D.hwc4872012-03-23
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| * | Check for a authortime animation setting in the draw routine for WebGL.Nivesh Rajbhandari2012-03-23
| |/ | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Respect play/pause WebGL animation when saving files and re-rendering caused ↵Nivesh Rajbhandari2012-03-23
| | | | | | | | | | | | by geometry changes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * Squashed commit of the following GL integrationValerio Virgillito2012-03-22
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * Some code cleanup - removing unused assignments.Valerio Virgillito2012-03-13
| | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * Merge pull request #110 from mqg734/WebGLFixesValerio Virgillito2012-03-13
| |\ | | | | | | Gradient Support for Shapes and Eyedropper support for gradients. Also fixed 3d bug when moving multiple selections in 3d using the Selection Tool
| | * Eyedropper support for getting color value from webgl shapes.Nivesh Rajbhandari2012-03-09
| | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | Removed asset path replacement at authortime.hwc4872012-03-09
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| * | Canvas IOhwc4872012-03-08
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| * | File IOhwc4872012-03-07
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* / -Namespaced all RDGE javascript.John Mayhew2012-04-02
|/ | | | | | | | | | | | | | -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
* Squashed commit of preload-fix into MasterValerio Virgillito2012-03-06
- Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito <valerio@motorola.com>