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* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-02
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
| * Fixed a problem switching from 3D to 2D and back to 3D.hwc4872012-03-23
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| * Bug Fixes for Canvas & WebGL File IOhwc4872012-03-20
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| * Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-03-16
| |\ | | | | | | | | | integration
| | * Merge pull request #110 from mqg734/WebGLFixesValerio Virgillito2012-03-13
| | |\ | | | | | | | | Gradient Support for Shapes and Eyedropper support for gradients. Also fixed 3d bug when moving multiple selections in 3d using the Selection Tool
| | | * Support import/export of gradient materials. This fixes the eyedropper not ↵Nivesh Rajbhandari2012-03-12
| | | | | | | | | | | | | | | | | | | | | | | | being able to sample gradient colors from WebGL shapes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * Fixing radial gradient for rectangle.Nivesh Rajbhandari2012-03-09
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * gradient support for canvas-2d shapes.Nivesh Rajbhandari2012-03-07
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * Change linear gradient to go from left to right instead of top-left to ↵Nivesh Rajbhandari2012-03-07
| | | | | | | | | | | | | | | | | | | | | | | | bottom-right. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * Gradient support for canvas-2d rectangle.Nivesh Rajbhandari2012-03-07
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Conversion to JSON based file IO for canvas2D and WebGL renderinghwc4872012-03-16
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| * | Canvas IOhwc4872012-03-08
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| * | File IOhwc4872012-03-07
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* / -Namespaced all RDGE javascript.John Mayhew2012-04-02
|/ | | | | | | | | | | | | | -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
* Squashed commit of preload-fix into MasterValerio Virgillito2012-03-06
- Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito <valerio@motorola.com>