| Commit message (Collapse) | Author | Age |
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Textures
Conflicts:
js/lib/geom/shape-primitive.js
js/lib/rdge/materials/linear-gradient-material.js
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Conflicts:
js/lib/geom/circle.js
js/lib/geom/rectangle.js
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Textures
Conflicts:
js/lib/geom/geom-obj.js
js/lib/geom/rectangle.js
js/tools/TagTool.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Textures
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Canvas-interaction
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Canvas-interaction
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Textures
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Brushtool
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by passing in the transformation matrix
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Textures
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maximum value.
IKNinja-1236 - Corner radius is not applied if stroke size is >= 2 times the corner radius.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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background-image gradient support.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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file open
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Conflicts:
js/helper-classes/3D/view-utils.js
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(was a bug with starting drawing in those planes)
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tracking it by the pen tool. This fixes the bug where the canvas transform was incorrectly applied when the stroke width was changed
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editing in 3D
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still have bug with shift when the bbox of the path grows (due to missing translation)
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Conflicts:
js/tools/PenTool.js
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prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
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world) point when there is no canvas yet
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canvas position
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some code cleanup (remove canvas left and top tracking for each subpath)
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add flags for the specifying in what coordinate space we're sampling the subpath
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correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
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canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
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with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
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handles separately, AND more hit testing with local coordinates
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canvas, and with a rotated view
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transformation applied to the element canvas and the stage canvas. Still quite buggy.
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(correctly setting the canvas for brush stroke file I/O, correct plane matrix for file I/O)
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out when to translate the subpath per canvas translation...this one seems to not drift (no floating point issues uncovered so far)
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roundoff errors when constantly changing stroke width
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to position the canvas on which the path is rendered
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add data-montage- to the ids in the pen and brush reels
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fix a bug with pen stroke transparency not working
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an anchor point or handles of thte selected anchor
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Textures
Conflicts:
js/lib/drawing/world.js
js/lib/geom/geom-obj.js
js/lib/rdge/materials/cloud-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
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