| Commit message (Collapse) | Author | Age |
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Conflicts:
js/helper-classes/3D/view-utils.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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(was a bug with starting drawing in those planes)
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tracking it by the pen tool. This fixes the bug where the canvas transform was incorrectly applied when the stroke width was changed
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editing in 3D
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still have bug with shift when the bbox of the path grows (due to missing translation)
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Conflicts:
js/tools/PenTool.js
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Conflicts:
assets/canvas-runtime.js
js/controllers/elements/shapes-controller.js
js/lib/drawing/world.js
js/lib/geom/geom-obj.js
js/lib/geom/line.js
js/mediators/element-mediator.js
js/panels/presets/animations-presets.reel/animations-presets.js
js/panels/presets/style-presets.reel/style-presets.js
js/panels/presets/transitions-presets.reel/transitions-presets.js
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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IKNinja-1391 - Shapes need to support no-color.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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RadialGradient materials' colors.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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instead of relying on the shapeModel cache because it can get out of sync.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
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world) point when there is no canvas yet
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canvas position
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some code cleanup (remove canvas left and top tracking for each subpath)
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add flags for the specifying in what coordinate space we're sampling the subpath
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correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
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canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
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with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
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handles separately, AND more hit testing with local coordinates
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canvas, and with a rotated view
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not have been there.
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WorkingBranch
Conflicts:
js/helper-classes/RDGE/rdge-compiled.js
js/helper-classes/RDGE/runtime/GLRuntime.js
js/helper-classes/RDGE/src/core/script/MeshManager.js
js/helper-classes/RDGE/src/core/script/engine.js
js/helper-classes/RDGE/src/core/script/fx/ssao.js
js/helper-classes/RDGE/src/core/script/init_state.js
js/helper-classes/RDGE/src/core/script/run_state.js
js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
js/helper-classes/RDGE/src/core/script/utilities.js
js/helper-classes/RDGE/src/tools/compile-rdge-core.bat
js/helper-classes/RDGE/src/tools/compile-rdge-core.sh
js/helper-classes/RDGE/src/tools/rdge-compiled.js
js/lib/drawing/world.js
js/lib/rdge/materials/bump-metal-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/fly-material.js
js/lib/rdge/materials/julia-material.js
js/lib/rdge/materials/keleidoscope-material.js
js/lib/rdge/materials/linear-gradient-material.js
js/lib/rdge/materials/mandel-material.js
js/lib/rdge/materials/plasma-material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/radial-blur-material.js
js/lib/rdge/materials/radial-gradient-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
js/preloader/Preloader.js
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-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
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transformation applied to the element canvas and the stage canvas. Still quite buggy.
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(correctly setting the canvas for brush stroke file I/O, correct plane matrix for file I/O)
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out when to translate the subpath per canvas translation...this one seems to not drift (no floating point issues uncovered so far)
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roundoff errors when constantly changing stroke width
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to position the canvas on which the path is rendered
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add data-montage- to the ids in the pen and brush reels
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fix a bug with pen stroke transparency not working
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an anchor point or handles of thte selected anchor
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chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
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GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE
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get called
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Conflicts:
js/controllers/elements/shapes-controller.js
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integration
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path is smoothed (and also when the stroke width is changed) AND some code cleanup to remove unnecessary brush stroke properties
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size is changed (does not yet work when smoothing is applied) AND select the newly created brush stroke by default
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