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path: root/js/lib/rdge/materials/flag-material.js
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* Merge branch 'Taper' of https://github.com/ericmueller/ninja-internalValerio Virgillito2012-07-09
|\ | | | | | | | | | | | | | | Conflicts: js/lib/geom/circle.js js/lib/rdge/materials/linear-gradient-material.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
| * Added capability to split a mesh into multiiple parts to avoid buffer ↵hwc4872012-06-28
| | | | | | | | overflow situations.
* | Update copyright boilerplateKris Kowal2012-07-06
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* Fix for line color.hwc4872012-06-14
| | | | Name change for all materials
* Material bug fixes - reset texture array.hwc4872012-06-13
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* Material cleanuphwc4872012-06-07
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* material cleanup and rearchitecturehwc4872012-06-06
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* Added the flag shader to the runtime.hwc4872012-05-31
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* Editable parameters for flag, pulse, uber, and radial gradient materials.hwc4872012-05-22
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* Update materials to the new texture model.hwc4872012-04-26
| | | | Create local world for deleted source canvases
* Added Flag materialhwc4872012-04-04
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* started the flag materialhwc4872012-04-03