Commit message (Collapse) | Author | Age | |
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* | Merge branch 'Taper' of https://github.com/ericmueller/ninja-internal | Valerio Virgillito | 2012-07-09 |
|\ | | | | | | | | | | | | | | | Conflicts: js/lib/geom/circle.js js/lib/rdge/materials/linear-gradient-material.js Signed-off-by: Valerio Virgillito <valerio@motorola.com> | ||
| * | Added capability to split a mesh into multiiple parts to avoid buffer ↵ | hwc487 | 2012-06-28 |
| | | | | | | | | overflow situations. | ||
* | | Update copyright boilerplate | Kris Kowal | 2012-07-06 |
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* | Fix for line color. | hwc487 | 2012-06-14 |
| | | | | Name change for all materials | ||
* | Material bug fixes - reset texture array. | hwc487 | 2012-06-13 |
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* | Material cleanup | hwc487 | 2012-06-07 |
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* | material cleanup and rearchitecture | hwc487 | 2012-06-06 |
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* | Added the flag shader to the runtime. | hwc487 | 2012-05-31 |
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* | Editable parameters for flag, pulse, uber, and radial gradient materials. | hwc487 | 2012-05-22 |
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* | Update materials to the new texture model. | hwc487 | 2012-04-26 |
| | | | | Create local world for deleted source canvases | ||
* | Added Flag material | hwc487 | 2012-04-04 |
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* | started the flag material | hwc487 | 2012-04-03 |