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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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rdge
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materials
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pulse-material.js
Commit message (
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Author
Age
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converted materials to new texture structure
hwc487
2012-03-30
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texture abstraction integration
hwc487
2012-03-27
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Integrated texture wrapper into pulse and bump-metal materials.
hwc487
2012-03-27
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WebGL & Canvas as data for texture maps.
hwc487
2012-03-26
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Synchronized material animation speed for pulse material between Ninja and ↵
hwc487
2012-03-21
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runtime.
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Added material library data to the canvas data.
hwc487
2012-03-21
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Bug Fixes for Canvas & WebGL File IO
hwc487
2012-03-20
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removing dead code
hwc487
2012-03-16
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Conversion to JSON based file IO for canvas2D and WebGL rendering
hwc487
2012-03-16
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Removed asset path replacement at authortime.
hwc487
2012-03-09
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Canvas IO
hwc487
2012-03-08
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File IO
hwc487
2012-03-07
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Squashed commit of preload-fix into Master
Valerio Virgillito
2012-03-06
- Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito <valerio@motorola.com>