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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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rdge
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materials
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radial-blur-material.js
Commit message (
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Author
Age
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Merge branch 'Taper' of https://github.com/ericmueller/ninja-internal
Valerio Virgillito
2012-07-09
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Added capability to split a mesh into multiiple parts to avoid buffer overflo...
hwc487
2012-06-28
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Update copyright boilerplate
Kris Kowal
2012-07-06
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Re-added Raiders material
hwc487
2012-06-15
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Fix for line color.
hwc487
2012-06-14
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Material bug fixes - reset texture array.
hwc487
2012-06-13
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Material cleanup & bug fixes.
hwc487
2012-06-12
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Update materials to the new texture model.
hwc487
2012-04-26
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removed old unused import and export functions.
John Mayhew
2012-04-03
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Made use of semicolons consistent and updated new files to use the new RDGE n...
John Mayhew
2012-04-03
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Wor...
John Mayhew
2012-04-02
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Fixed issue with WebGL materials not working after file-save or chrome-previe...
Nivesh Rajbhandari
2012-03-26
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Squashed commit of the following GL integration
Valerio Virgillito
2012-03-22
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Removed asset path replacement at authortime.
hwc487
2012-03-09
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Canvas IO
hwc487
2012-03-08
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Fix for runtime Radial blur material
hwc487
2012-03-08
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File IO
hwc487
2012-03-07
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-Namespaced all RDGE javascript.
John Mayhew
2012-04-02
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Squashed commit of preload-fix into Master
Valerio Virgillito
2012-03-06