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ninja
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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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rdge
Commit message (
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Author
Age
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Linear & radial gradients for runtime fixes
hwc487
2012-05-17
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Gradient matching between WebGL and Canvas2D
hwc487
2012-05-15
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code cleanup for linear gradients.
hwc487
2012-05-08
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WebGL linear gradients to match CSS
hwc487
2012-05-08
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Radial gradients to match CSS
hwc487
2012-05-08
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removed old unused import and export functions.
John Mayhew
2012-04-03
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Made use of semicolons consistent and updated new files to use the new RDGE n...
John Mayhew
2012-04-03
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Wor...
John Mayhew
2012-04-02
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Fixed issue with WebGL materials not working after file-save or chrome-previe...
Nivesh Rajbhandari
2012-03-26
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Squashed commit of the following GL integration
Valerio Virgillito
2012-03-22
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Corrections for Uber shader IO
hwc487
2012-03-14
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Uber material changes for IO
hwc487
2012-03-12
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Removing duplicate file
Jose Antonio Marquez
2012-03-09
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Merge pull request #32 from ericmueller/integration
Jose Antonio Marquez Russo
2012-03-09
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Removed asset path replacement at authortime.
hwc487
2012-03-09
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Adding missing file for webGL, still need a fix for runtime
Jose Antonio Marquez
2012-03-09
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Adding webGL I/O runtime functionality
Jose Antonio Marquez
2012-03-09
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Canvas IO
hwc487
2012-03-08
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removed an unused parameter to CanvasDataManager
hwc487
2012-03-08
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Fix for runtime Radial blur material
hwc487
2012-03-08
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Fixed a few problems with Plasma material.
hwc487
2012-03-07
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File IO
hwc487
2012-03-07
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-Namespaced all RDGE javascript.
John Mayhew
2012-04-02
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Squashed commit of preload-fix into Master
Valerio Virgillito
2012-03-06