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ninja
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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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Author
Age
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converted materials to new texture structure
hwc487
2012-03-30
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linked textures
hwc487
2012-03-29
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texture abstraction integration
hwc487
2012-03-27
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Integrated texture wrapper into pulse and bump-metal materials.
hwc487
2012-03-27
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WebGL & Canvas as data for texture maps.
hwc487
2012-03-26
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textures
hwc487
2012-03-23
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textures
hwc487
2012-03-23
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Merge branch 'integration' of github.com:ericmueller/ninja-internal into Text...
hwc487
2012-03-22
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Added Paris and Raiders materials
hwc487
2012-03-22
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Synchronized material animation speed for pulse material between Ninja and ru...
hwc487
2012-03-21
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Added material library data to the canvas data.
hwc487
2012-03-21
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Bug Fixes for Canvas & WebGL File IO
hwc487
2012-03-20
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removing dead code
hwc487
2012-03-16
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Conversion to JSON based file IO for canvas2D and WebGL rendering
hwc487
2012-03-16
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...
hwc487
2012-03-22
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Corrections for Uber shader IO
hwc487
2012-03-14
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Uber material changes for IO
hwc487
2012-03-12
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Removing duplicate file
Jose Antonio Marquez
2012-03-09
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Merge pull request #32 from ericmueller/integration
Jose Antonio Marquez Russo
2012-03-09
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Removed asset path replacement at authortime.
hwc487
2012-03-09
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Adding missing file for webGL, still need a fix for runtime
Jose Antonio Marquez
2012-03-09
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Adding webGL I/O runtime functionality
Jose Antonio Marquez
2012-03-09
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Canvas IO
hwc487
2012-03-08
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removed an unused parameter to CanvasDataManager
hwc487
2012-03-08
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Fix for runtime Radial blur material
hwc487
2012-03-08
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Fixed a few problems with Plasma material.
hwc487
2012-03-07
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File IO
hwc487
2012-03-07
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Squashed commit of preload-fix into Master
Valerio Virgillito
2012-03-06
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