Commit message (Collapse) | Author | Age | ||
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* | | | Integrated texture wrapper into pulse and bump-metal materials. | hwc487 | 2012-03-27 | |
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* | | | WebGL & Canvas as data for texture maps. | hwc487 | 2012-03-26 | |
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* | | | textures | hwc487 | 2012-03-23 | |
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* | | | textures | hwc487 | 2012-03-23 | |
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* | | | Merge branch 'integration' of github.com:ericmueller/ninja-internal into ↵ | hwc487 | 2012-03-22 | |
|\ \ \ | | | | | | | | | | | | | Textures | |||
| * | | | Added Paris and Raiders materials | hwc487 | 2012-03-22 | |
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| * | | | Synchronized material animation speed for pulse material between Ninja and ↵ | hwc487 | 2012-03-21 | |
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| * | | | Added material library data to the canvas data. | hwc487 | 2012-03-21 | |
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| * | | | Bug Fixes for Canvas & WebGL File IO | hwc487 | 2012-03-20 | |
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| * | | | removing dead code | hwc487 | 2012-03-16 | |
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| * | | | Conversion to JSON based file IO for canvas2D and WebGL rendering | hwc487 | 2012-03-16 | |
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* / | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵ | hwc487 | 2012-03-22 | |
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Texture Conflicts: assets/shaders/plasma.frag.glsl js/helper-classes/RDGE/GLLine.js js/helper-classes/RDGE/MaterialsLibrary.js js/lib/drawing/world.js js/lib/geom/circle.js js/lib/geom/rectangle.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/material.js js/panels/Materials/Materials.xml js/panels/Materials/materials-popup.reel/materials-popup.js js/preloader/Preloader.js | |||
* | | Corrections for Uber shader IO | hwc487 | 2012-03-14 | |
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* | | Uber material changes for IO | hwc487 | 2012-03-12 | |
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* | | Removing duplicate file | Jose Antonio Marquez | 2012-03-09 | |
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* | | Merge pull request #32 from ericmueller/integration | Jose Antonio Marquez Russo | 2012-03-09 | |
|\ \ | | | | | | | Added asset folder replacement to runtime load. | |||
| * | | Removed asset path replacement at authortime. | hwc487 | 2012-03-09 | |
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* | | | Adding missing file for webGL, still need a fix for runtime | Jose Antonio Marquez | 2012-03-09 | |
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* | | Adding webGL I/O runtime functionality | Jose Antonio Marquez | 2012-03-09 | |
| | | | | | | | | There is a problem that needs to be resolved in the CanvasRuntime. | |||
* | | Canvas IO | hwc487 | 2012-03-08 | |
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* | | removed an unused parameter to CanvasDataManager | hwc487 | 2012-03-08 | |
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* | | Fix for runtime Radial blur material | hwc487 | 2012-03-08 | |
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* | | Fixed a few problems with Plasma material. | hwc487 | 2012-03-07 | |
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* | | File IO | hwc487 | 2012-03-07 | |
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* | Squashed commit of preload-fix into Master | Valerio Virgillito | 2012-03-06 | |
- Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito <valerio@motorola.com> |